#include <sndfile.h>
#include "sndfile_content.h"
#include "sndfile_decoder.h"
-#include "film.h"
#include "exceptions.h"
#include "audio_buffers.h"
using std::cout;
using boost::shared_ptr;
-SndfileDecoder::SndfileDecoder (shared_ptr<const Film> f, shared_ptr<const SndfileContent> c)
- : Decoder (f)
- , AudioDecoder (f, c)
+SndfileDecoder::SndfileDecoder (shared_ptr<const SndfileContent> c)
+ : AudioDecoder (c)
, _sndfile_content (c)
, _deinterleave_buffer (0)
{
/* Do things in half second blocks as I think there may be limits
to what FFmpeg (and in particular the resampler) can cope with.
*/
- sf_count_t const block = _sndfile_content->content_audio_frame_rate() / 2;
+ sf_count_t const block = _sndfile_content->audio_frame_rate() / 2;
sf_count_t const this_time = min (block, _remaining);
int const channels = _sndfile_content->audio_channels ();
}
data->set_frames (this_time);
- audio (data, _done * TIME_HZ / audio_frame_rate ());
+ audio (data, ContentTime::from_frames (_done, audio_frame_rate ()));
_done += this_time;
_remaining -= this_time;
return _info.channels;
}
-AudioFrame
+ContentTime
SndfileDecoder::audio_length () const
{
- return _info.frames;
+ return ContentTime::from_frames (_info.frames, audio_frame_rate ());
}
int
void
SndfileDecoder::seek (ContentTime t, bool accurate)
{
- Decoder::seek (t, accurate);
AudioDecoder::seek (t, accurate);
- _done = t * audio_frame_rate() / TIME_HZ;
+ _done = t.frames (audio_frame_rate ());
_remaining = _info.frames - _done;
}