#include "log.h"
#include "compose.hpp"
#include <sub/subtitle.h>
-#include <boost/shared_ptr.hpp>
-#include <boost/foreach.hpp>
#include <boost/algorithm/string.hpp>
#include <iostream>
using std::string;
using std::min;
using std::max;
-using boost::shared_ptr;
+using std::shared_ptr;
using boost::optional;
using boost::function;
using namespace dcpomatic;
void
TextDecoder::emit_plain_start (ContentTime from, list<dcp::SubtitleString> s)
{
- BOOST_FOREACH (dcp::SubtitleString& i, s) {
+ for (auto& i: s) {
/* We must escape < and > in strings, otherwise they might confuse our subtitle
renderer (which uses some HTML-esque markup to do bold/italic etc.)
*/
/* See if our next subtitle needs to be vertically placed on screen by us */
bool needs_placement = false;
optional<int> bottom_line;
- BOOST_FOREACH (sub::Line i, subtitle.lines) {
+ for (auto i: subtitle.lines) {
if (!i.vertical_position.reference || (i.vertical_position.line && !i.vertical_position.lines) || i.vertical_position.reference.get() == sub::TOP_OF_SUBTITLE) {
needs_placement = true;
if (!bottom_line || bottom_line.get() < i.vertical_position.line.get()) {
/* Find the lowest proportional position */
optional<float> lowest_proportional;
- BOOST_FOREACH (sub::Line i, subtitle.lines) {
+ for (auto i: subtitle.lines) {
if (i.vertical_position.proportional) {
if (!lowest_proportional) {
lowest_proportional = i.vertical_position.proportional;
}
list<dcp::SubtitleString> out;
- BOOST_FOREACH (sub::Line i, subtitle.lines) {
- BOOST_FOREACH (sub::Block j, i.blocks) {
+ for (auto i: subtitle.lines) {
+ for (auto j: i.blocks) {
if (!j.font_size.specified()) {
/* Fallback default font size if no other has been specified */
v_position = 1.015 -
(1 + bottom_line.get() - i.vertical_position.line.get()) * multiplier;
- v_align = dcp::VALIGN_TOP;
+ v_align = dcp::VAlign::TOP;
break;
case sub::TOP_OF_SCREEN:
/* This 0.1 is another fudge factor to bring the top line away from the top of the screen a little */
v_position = 0.12 + i.vertical_position.line.get() * multiplier;
- v_align = dcp::VALIGN_TOP;
+ v_align = dcp::VAlign::TOP;
break;
case sub::VERTICAL_CENTRE_OF_SCREEN:
v_position = i.vertical_position.line.get() * multiplier;
- v_align = dcp::VALIGN_CENTER;
+ v_align = dcp::VAlign::CENTER;
break;
}
} else {
switch (i.vertical_position.reference.get()) {
case sub::TOP_OF_SCREEN:
- v_align = dcp::VALIGN_TOP;
+ v_align = dcp::VAlign::TOP;
break;
case sub::VERTICAL_CENTRE_OF_SCREEN:
- v_align = dcp::VALIGN_CENTER;
+ v_align = dcp::VAlign::CENTER;
break;
case sub::BOTTOM_OF_SCREEN:
- v_align = dcp::VALIGN_BOTTOM;
+ v_align = dcp::VAlign::BOTTOM;
break;
default:
- v_align = dcp::VALIGN_TOP;
+ v_align = dcp::VAlign::TOP;
break;
}
}
float h_position = i.horizontal_position.proportional;
switch (i.horizontal_position.reference) {
case sub::LEFT_OF_SCREEN:
- h_align = dcp::HALIGN_LEFT;
+ h_align = dcp::HAlign::LEFT;
h_position = max(h_position, 0.05f);
break;
case sub::HORIZONTAL_CENTRE_OF_SCREEN:
- h_align = dcp::HALIGN_CENTER;
+ h_align = dcp::HAlign::CENTER;
break;
case sub::RIGHT_OF_SCREEN:
- h_align = dcp::HALIGN_RIGHT;
+ h_align = dcp::HAlign::RIGHT;
h_position = max(h_position, 0.05f);
break;
default:
- h_align = dcp::HALIGN_CENTER;
+ h_align = dcp::HAlign::CENTER;
break;
}
h_align,
v_position,
v_align,
- dcp::DIRECTION_LTR,
+ dcp::Direction::LTR,
j.text,
- dcp::NONE,
+ dcp::Effect::NONE,
j.effect_colour.get_value_or(sub::Colour(0, 0, 0)).dcp(),
/* Hack: we should use subtitle.fade_up and subtitle.fade_down here
but the times of these often don't have a frame rate associated