#include <boost/signals2.hpp>
#include "transcoder.h"
#include "encoder.h"
-#include "decoder_factory.h"
#include "film.h"
-#include "matcher.h"
-#include "delay_line.h"
-#include "options.h"
-#include "gain.h"
#include "video_decoder.h"
#include "audio_decoder.h"
-#include "trimmer.h"
+#include "player.h"
+#include "job.h"
using std::string;
using boost::shared_ptr;
+using boost::weak_ptr;
using boost::dynamic_pointer_cast;
+static void
+video_proxy (weak_ptr<Encoder> encoder, shared_ptr<const Image> image, Eyes eyes, ColourConversion conversion, bool same)
+{
+ shared_ptr<Encoder> e = encoder.lock ();
+ if (e) {
+ e->process_video (image, eyes, conversion, same);
+ }
+}
+
+static void
+audio_proxy (weak_ptr<Encoder> encoder, shared_ptr<const AudioBuffers> audio)
+{
+ shared_ptr<Encoder> e = encoder.lock ();
+ if (e) {
+ e->process_audio (audio);
+ }
+}
+
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
- * @param o Decode options.
* @param j Job that we are running under, or 0.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<Film> f, DecodeOptions o, Job* j, shared_ptr<Encoder> e)
+Transcoder::Transcoder (shared_ptr<const Film> f, shared_ptr<Job> j)
: _job (j)
- , _encoder (e)
- , _decoders (decoder_factory (f, o))
+ , _player (f->make_player ())
+ , _encoder (new Encoder (f, j))
{
- assert (_encoder);
-
- shared_ptr<AudioStream> st = f->audio_stream();
- if (st && st->sample_rate()) {
- _matcher.reset (new Matcher (f->log(), st->sample_rate(), f->source_frame_rate()));
- }
- _delay_line.reset (new DelayLine (f->log(), f->audio_delay() / 1000.0f));
- _gain.reset (new Gain (f->log(), f->audio_gain()));
-
- int const sr = st ? st->sample_rate() : 0;
- int const trim_start = f->trim_type() == Film::ENCODE ? f->trim_start() : 0;
- int const trim_end = f->trim_type() == Film::ENCODE ? f->trim_end() : 0;
- _trimmer.reset (new Trimmer (
- f->log(), trim_start, trim_end, f->length().get_value_or(0),
- sr, f->source_frame_rate(), f->dcp_frame_rate()
- ));
-
- /* Set up the decoder to use the film's set streams */
- _decoders.video->set_subtitle_stream (f->subtitle_stream ());
- if (f->audio_stream ()) {
- _decoders.audio->set_audio_stream (f->audio_stream ());
- }
-
- _decoders.video->connect_video (_delay_line);
- if (_matcher) {
- _delay_line->connect_video (_matcher);
- _matcher->connect_video (_trimmer);
- } else {
- _delay_line->connect_video (_trimmer);
- }
- _trimmer->connect_video (_encoder);
-
- _decoders.audio->connect_audio (_delay_line);
- if (_matcher) {
- _delay_line->connect_audio (_matcher);
- _matcher->connect_audio (_gain);
- } else {
- _delay_line->connect_audio (_gain);
- }
- _gain->connect_audio (_trimmer);
- _trimmer->connect_audio (_encoder);
+ _player->Video.connect (bind (video_proxy, _encoder, _1, _2, _3, _4));
+ _player->Audio.connect (bind (audio_proxy, _encoder, _1));
}
-/** Run the decoder, passing its output to the encoder, until the decoder
- * has no more data to present.
- */
void
Transcoder::go ()
{
_encoder->process_begin ();
-
- bool done[2] = { false, false };
-
- while (1) {
- if (!done[0]) {
- done[0] = _decoders.video->pass ();
- if (_job) {
- _decoders.video->set_progress (_job);
- }
- }
-
- if (!done[1] && _decoders.audio && dynamic_pointer_cast<Decoder> (_decoders.audio) != dynamic_pointer_cast<Decoder> (_decoders.video)) {
- done[1] = _decoders.audio->pass ();
- } else {
- done[1] = true;
- }
-
- if (done[0] && done[1]) {
- break;
- }
- }
-
- _delay_line->process_end ();
- if (_matcher) {
- _matcher->process_end ();
- }
- _gain->process_end ();
+ while (!_player->pass ()) {}
_encoder->process_end ();
}
+
+float
+Transcoder::current_encoding_rate () const
+{
+ return _encoder->current_encoding_rate ();
+}
+
+int
+Transcoder::video_frames_out () const
+{
+ return _encoder->video_frames_out ();
+}
+
+Encoder::State
+Transcoder::state () const
+{
+ return _encoder->state ();
+}