/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
- * @param o Options.
+ * @param o Decode options.
* @param j Job that we are running under, or 0.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<const Options> o, Job* j, shared_ptr<Encoder> e)
+Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<const DecodeOptions> o, Job* j, shared_ptr<Encoder> e)
: _job (j)
, _encoder (e)
, _decoders (decoder_factory (f, o, j))
}
/* Set up the decoder to use the film's set streams */
- _decoders.first->set_subtitle_stream (f->subtitle_stream ());
- _decoders.second->set_audio_stream (f->audio_stream ());
+ _decoders.video->set_subtitle_stream (f->subtitle_stream ());
+ if (_decoders.audio) {
+ _decoders.audio->set_audio_stream (f->audio_stream ());
+ }
if (_matcher) {
- _decoders.first->connect_video (_matcher);
+ _decoders.video->connect_video (_matcher);
_matcher->connect_video (_encoder);
} else {
- _decoders.first->connect_video (_encoder);
+ _decoders.video->connect_video (_encoder);
}
- if (_matcher && _delay_line) {
- _decoders.second->connect_audio (_delay_line);
+ if (_matcher && _delay_line && _decoders.audio) {
+ _decoders.audio->connect_audio (_delay_line);
_delay_line->connect_audio (_matcher);
_matcher->connect_audio (_gain);
_gain->connect_audio (_encoder);
while (1) {
if (!done[0]) {
- done[0] = _decoders.first->pass ();
- _decoders.first->set_progress ();
+ done[0] = _decoders.video->pass ();
+ _decoders.video->set_progress ();
}
- if (!done[1] && dynamic_pointer_cast<Decoder> (_decoders.second) != dynamic_pointer_cast<Decoder> (_decoders.first)) {
- done[1] = _decoders.second->pass ();
+ if (!done[1] && _decoders.audio && dynamic_pointer_cast<Decoder> (_decoders.audio) != dynamic_pointer_cast<Decoder> (_decoders.video)) {
+ done[1] = _decoders.audio->pass ();
} else {
done[1] = true;
}