Merge branch 'master' of ssh://git.carlh.net/home/carl/git/dcpomatic
[dcpomatic.git] / src / lib / transcoder.cc
index e0af2c5943bcd94d54aef1ed2ade12bca80cf63d..c018c92432997fefbca0281df2f6c966464e6b9f 100644 (file)
@@ -32,6 +32,8 @@
 #include "player.h"
 #include "job.h"
 #include "writer.h"
+#include "compose.hpp"
+#include "referenced_reel_asset.h"
 #include "subtitle_content.h"
 #include <boost/signals2.hpp>
 #include <boost/foreach.hpp>
@@ -52,7 +54,7 @@ Transcoder::Transcoder (shared_ptr<const Film> film, shared_ptr<Job> j)
        : _film (film)
        , _player (new Player (film, film->playlist ()))
        , _writer (new Writer (film, j))
-       , _encoder (new Encoder (film, j, _writer))
+       , _encoder (new Encoder (film, _writer))
        , _finishing (false)
 {
 
@@ -61,6 +63,7 @@ Transcoder::Transcoder (shared_ptr<const Film> film, shared_ptr<Job> j)
 void
 Transcoder::go ()
 {
+       _writer->start ();
        _encoder->begin ();
 
        DCPTime const frame = DCPTime::from_frames (1, _film->video_frame_rate ());
@@ -84,21 +87,21 @@ Transcoder::go ()
        }
 
        for (DCPTime t; t < length; t += frame) {
-               list<shared_ptr<PlayerVideo> > v = _player->get_video (t, true);
-               for (list<shared_ptr<PlayerVideo> >::const_iterator i = v.begin(); i != v.end(); ++i) {
-                       _encoder->enqueue (*i);
-               }
+               _encoder->encode (_player->get_video (t, true));
                _writer->write (_player->get_audio (t, frame, true));
+
                if (non_burnt_subtitles) {
-                       _writer->write (_player->get_subtitles (t, frame, true, false));
+                       _writer->write (_player->get_subtitles (t, frame, true, false, true));
                }
        }
 
+       BOOST_FOREACH (ReferencedReelAsset i, _player->get_reel_assets ()) {
+               _writer->write (i);
+       }
+
        _finishing = true;
        _encoder->end ();
        _writer->finish ();
-
-       _player->statistics().dump (_film->log ());
 }
 
 float