{
VIDEO_FRAME_TYPE_2D,
VIDEO_FRAME_TYPE_3D_LEFT_RIGHT,
- VIDEO_FRAME_TYPE_3D_TOP_BOTTOM
+ VIDEO_FRAME_TYPE_3D_TOP_BOTTOM,
+ VIDEO_FRAME_TYPE_3D_ALTERNATE,
+ /** This content is all the left frames of some 3D */
+ VIDEO_FRAME_TYPE_3D_LEFT,
+ /** This content is all the right frames of some 3D */
+ VIDEO_FRAME_TYPE_3D_RIGHT
};
enum Eyes