Handle multiple audio streams in a single piece of content
[dcpomatic.git] / src / wx / audio_panel.h
index 9a9d326985975bc60f98216f85f92f02d0d31a76..ad7d6081bf656b82a863ea943ab039712f08c4da 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2012-2013 Carl Hetherington <cth@carlh.net>
+    Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
@@ -40,19 +40,16 @@ public:
 private:
        void gain_calculate_button_clicked ();
        void show_clicked ();
-       void stream_changed ();
        void mapping_changed (AudioMapping);
-       void setup_stream_description ();
-       void processor_changed ();
-       void setup_processors ();
+       void setup_description ();
 
        ContentSpinCtrlDouble<AudioContent>* _gain;
        wxButton* _gain_calculate_button;
        wxButton* _show;
        ContentSpinCtrl<AudioContent>* _delay;
-       wxChoice* _stream;
-       wxStaticText* _description;
-       wxChoice* _processor;
        AudioMappingView* _mapping;
+       wxStaticText* _description;
        AudioDialog* _audio_dialog;
+
+       boost::signals2::scoped_connection _mapping_connection;
 };