*/
+#include "audio_api.h"
#include "audio_mapping_view.h"
#include "check_box.h"
+#include "dcpomatic_choice.h"
#include "config_dialog.h"
#include "dcpomatic_button.h"
#include "film_viewer.h"
_sound = new CheckBox (_panel, _("Play sound via"));
table->Add (_sound, wxGBPosition (r, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
auto s = new wxBoxSizer (wxHORIZONTAL);
+ _sound_api = new Choice(_panel);
+ s->Add(_sound_api);
_sound_output = new wxChoice (_panel, wxID_ANY);
- s->Add (_sound_output, 0);
+ s->Add(_sound_output, 0, wxLEFT, DCPOMATIC_SIZER_X_GAP);
_sound_output_details = new wxStaticText (_panel, wxID_ANY, wxT(""));
s->Add (_sound_output_details, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, DCPOMATIC_SIZER_X_GAP);
table->Add (s, wxGBPosition(r, 1));
font.SetPointSize (font.GetPointSize() - 1);
_sound_output_details->SetFont (font);
+ for (auto const& api: audio_apis()) {
+ _sound_api->add(api.name(), new wxStringClientData(api.id()));
+ }
+
+ update_sound_outputs();
+
+ _sound->bind(&SoundPage::sound_changed, this);
+ _sound_api->bind(&SoundPage::sound_api_changed, this);
+ _sound_output->Bind(wxEVT_CHOICE, bind(&SoundPage::sound_output_changed, this));
+ _map->Changed.connect(bind(&SoundPage::map_changed, this, _1));
+ _reset_to_default->Bind(wxEVT_BUTTON, bind(&SoundPage::reset_to_default, this));
+}
+
+
+
+void
+SoundPage::update_sound_outputs()
+{
+ _sound_output->Clear();
auto& audio = _viewer->audio_backend();
for (unsigned int i = 0; i < audio.getDeviceCount(); ++i) {
try {
/* Something went wrong so let's just ignore that device */
}
}
-
- _sound->bind(&SoundPage::sound_changed, this);
- _sound_output->Bind (wxEVT_CHOICE, bind(&SoundPage::sound_output_changed, this));
- _map->Changed.connect (bind(&SoundPage::map_changed, this, _1));
- _reset_to_default->Bind (wxEVT_BUTTON, bind(&SoundPage::reset_to_default, this));
}
+
void
SoundPage::reset_to_default ()
{
Config::instance()->set_sound (_sound->GetValue ());
}
+
+void
+SoundPage::sound_api_changed()
+{
+ Config::instance()->set_sound_api(id_to_audio_api(get_sound_api()).id());
+ Config::instance()->unset_sound_output();
+}
+
+
void
SoundPage::sound_output_changed ()
{
checked_set (_sound, config->sound ());
+ auto const current_api = get_sound_api();
+ auto const configured_api = id_to_audio_api(config->sound_api()).id();
+
+ if (current_api != configured_api) {
+ /* Update _sound_api with the configured value */
+ unsigned int index = 0;
+ while (index < _sound_api->GetCount()) {
+ if (string_client_data(_sound_api->GetClientObject(index)) == configured_api) {
+ _sound_api->SetSelection(index);
+ }
+ ++index;
+ }
+ }
+
+ update_sound_outputs();
+
auto const current_so = get_sound_output ();
optional<string> configured_so;
_sound_output->Enable (_sound->GetValue());
}
+
+optional<string>
+SoundPage::get_sound_api() const
+{
+ auto const sel = _sound_api->get();
+ if (!sel) {
+ return {};
+ }
+
+ return index_to_audio_api(*sel).id();
+}
+
+
/** @return Currently-selected preview sound output in the dialogue */
optional<string>
-SoundPage::get_sound_output ()
+SoundPage::get_sound_output() const
{
int const sel = _sound_output->GetSelection ();
if (sel == wxNOT_FOUND) {
- return optional<string> ();
+ return {};
}
return wx_to_std (_sound_output->GetString (sel));