stop ();
}
- _timer.Start (max ((next.seconds() - time().seconds()) * 1000, 0.0), wxTIMER_ONE_SHOT);
+ _timer.Start (max ((next.seconds() - time().seconds()) * 1000, 1.0), wxTIMER_ONE_SHOT);
if (_butler) {
_butler->rethrow ();
}
_playing = true;
- _timer.Start (0, wxTIMER_ONE_SHOT);
+ timer ();
}
bool