#include "lib/config.h"
#include "lib/compose.hpp"
#include "lib/dcpomatic_log.h"
+#include "lib/text_content.h"
extern "C" {
#include <libavutil/pixfmt.h>
}
using boost::dynamic_pointer_cast;
using boost::weak_ptr;
using boost::optional;
+#if BOOST_VERSION >= 106100
+using namespace boost::placeholders;
+#endif
using dcp::Size;
using namespace dcpomatic;
}
try {
- _player.reset (new Player (_film, _film->playlist ()));
+ _player.reset (new Player(_film));
_player->set_fast ();
if (_dcp_decode_reduction) {
_player->set_dcp_decode_reduction (_dcp_decode_reduction);
_player->set_play_referenced ();
_film->Change.connect (boost::bind (&FilmViewer::film_change, this, _1, _2));
+ _film->ContentChange.connect (boost::bind(&FilmViewer::content_change, this, _1, _3));
_film->LengthChange.connect (boost::bind(&FilmViewer::film_length_change, this));
_player->Change.connect (boost::bind (&FilmViewer::player_change, this, _1, _2, _3));
+ film_change (CHANGE_TYPE_DONE, Film::VIDEO_FRAME_RATE);
+ film_change (CHANGE_TYPE_DONE, Film::THREE_D);
+ film_length_change ();
+
/* Keep about 1 second's worth of history samples */
_latency_history_count = _film->audio_frame_rate() / _audio_block_size;
+ _closed_captions_dialog->update_tracks (_film);
+
recreate_butler ();
calculate_sizes ();
Config::instance()->audio_mapping(_audio_channels),
_audio_channels,
bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24),
+ VIDEO_RANGE_FULL,
false,
true
)
_butler->disable_audio ();
}
- _closed_captions_dialog->set_film_and_butler (_film, _butler);
+ _closed_captions_dialog->set_butler (_butler);
resume ();
}
_video_view->update ();
}
+
+void
+FilmViewer::set_outline_subtitles (optional<dcpomatic::Rect<double> > rect)
+{
+ _outline_subtitles = rect;
+ _video_view->update ();
+}
+
+
void
FilmViewer::set_eyes (Eyes e)
{
void
FilmViewer::resume ()
{
+ DCPOMATIC_ASSERT (_suspended > 0);
--_suspended;
if (_playing && !_suspended) {
if (_audio.isStreamOpen()) {
return;
}
+ /* We are about to set up the audio stream from the position of the video view.
+ If there is `lazy' seek in progress we need to wait for it to go through so that
+ _video_view->position() gives us a sensible answer.
+ */
+ while (_idle_get) {
+ idle_handler ();
+ }
+
+ /* Take the video view's idea of position as our `playhead' and start the
+ audio stream (which is the timing reference) there.
+ */
if (_audio.isStreamOpen()) {
_audio.setStreamTime (_video_view->position().seconds());
_audio.startStream ();
_video_view->set_video_frame_rate (_film->video_frame_rate());
} else if (p == Film::THREE_D) {
_video_view->set_three_d (_film->three_d());
+ } else if (p == Film::CONTENT) {
+ _closed_captions_dialog->update_tracks (_film);
}
}
bool
FilmViewer::quick_refresh ()
{
+ if (!_video_view || !_film || !_player) {
+ return true;
+ }
return _video_view->refresh_metadata (_film, _player->video_container_size(), _film->frame_size());
}
}
if (t >= _film->length ()) {
- t = _film->length ();
+ t = _film->length() - one_video_frame();
}
suspend ();
_butler->seek (t, accurate);
if (!_playing) {
+ /* We're not playing, so let the GUI thread get on and
+ come back later to get the next frame after the seek.
+ */
request_idle_display_next_frame ();
} else {
+ /* We're going to start playing again straight away
+ so wait for the seek to finish.
+ */
while (!_video_view->display_next_frame(false)) {}
}
unsigned int st = 0;
if (Config::instance()->sound_output()) {
while (st < _audio.getDeviceCount()) {
- if (_audio.getDeviceInfo(st).name == Config::instance()->sound_output().get()) {
- break;
+ try {
+ if (_audio.getDeviceInfo(st).name == Config::instance()->sound_output().get()) {
+ break;
+ }
+ } catch (RtAudioError&) {
+ /* Something went wrong with that device so we don't want to use it anyway */
}
++st;
}
st = _audio.getDefaultOutputDevice();
}
- _audio_channels = _audio.getDeviceInfo(st).outputChannels;
-
- RtAudio::StreamParameters sp;
- sp.deviceId = st;
- sp.nChannels = _audio_channels;
- sp.firstChannel = 0;
try {
+ _audio_channels = _audio.getDeviceInfo(st).outputChannels;
+ RtAudio::StreamParameters sp;
+ sp.deviceId = st;
+ sp.nChannels = _audio_channels;
+ sp.firstChannel = 0;
_audio.openStream (&sp, 0, RTAUDIO_FLOAT32, 48000, &_audio_block_size, &rtaudio_callback, this);
-#ifdef DCPOMATIC_USE_RTERROR
- } catch (RtError& e) {
-#else
} catch (RtAudioError& e) {
-#endif
+ _audio_channels = 0;
error_dialog (
_video_view->get(),
_("Could not set up audio output. There will be no audio during the preview."), std_to_wx(e.what())
return _video_view->dropped ();
}
+
+int
+FilmViewer::errored () const
+{
+ return _video_view->errored ();
+}
+
+
int
FilmViewer::gets () const
{
}
+void
+FilmViewer::content_change (ChangeType type, int property)
+{
+ if (type != CHANGE_TYPE_DONE) {
+ return;
+ }
+
+ if (property == TextContentProperty::USE || property == TextContentProperty::TYPE || property == TextContentProperty::DCP_TRACK) {
+ _closed_captions_dialog->update_tracks (_film);
+ }
+}
+
+
+void
+FilmViewer::image_changed (shared_ptr<PlayerVideo> pv)
+{
+ emit (boost::bind(boost::ref(ImageChanged), pv));
+}
+