}
try {
- _player.reset (new Player (_film, _film->playlist ()));
+ _player.reset (new Player(_film, _film->playlist(), _film->length()));
_player->set_fast ();
if (_dcp_decode_reduction) {
_player->set_dcp_decode_reduction (_dcp_decode_reduction);
idle_handler ();
}
+ /* Take the video view's idea of position as our `playhead' and start the
+ audio stream (which is the timing reference) there.
+ */
if (_audio.isStreamOpen()) {
_audio.setStreamTime (_video_view->position().seconds());
_audio.startStream ();
}
if (t >= _film->length ()) {
- t = _film->length ();
+ t = _film->length() - one_video_frame();
}
suspend ();
_butler->seek (t, accurate);
if (!_playing) {
+ /* We're not playing, so let the GUI thread get on and
+ come back later to get the next frame after the seek.
+ */
request_idle_display_next_frame ();
} else {
+ /* We're going to start playing again straight away
+ so wait for the seek to finish.
+ */
while (!_video_view->display_next_frame(false)) {}
}
return _video_view->dropped ();
}
+
+int
+FilmViewer::errored () const
+{
+ return _video_view->errored ();
+}
+
+
int
FilmViewer::gets () const
{