, _playing (false)
, _suspended (0)
, _latency_history_count (0)
- , _dropped (0)
, _closed_captions_dialog (new ClosedCaptionsDialog(p, this))
, _outline_content (false)
- , _eyes (EYES_LEFT)
, _pad_black (false)
#ifdef DCPOMATIC_VARIANT_SWAROOP
, _background_image (false)
#endif
- , _state_timer ("viewer")
- , _gets (0)
, _idle_get (false)
{
switch (Config::instance()->video_view_type()) {
if (!_film) {
_player.reset ();
recreate_butler ();
- refresh_view ();
+ _video_view->update ();
return;
}
try {
- _player.reset (new Player (_film, _film->playlist ()));
+ _player.reset (new Player(_film, _film->playlist(), _film->length()));
_player->set_fast ();
if (_dcp_decode_reduction) {
_player->set_dcp_decode_reduction (_dcp_decode_reduction);
_film->LengthChange.connect (boost::bind(&FilmViewer::film_length_change, this));
_player->Change.connect (boost::bind (&FilmViewer::player_change, this, _1, _2, _3));
+ film_change (CHANGE_TYPE_DONE, Film::VIDEO_FRAME_RATE);
+ film_change (CHANGE_TYPE_DONE, Film::THREE_D);
+ film_length_change ();
+
/* Keep about 1 second's worth of history samples */
_latency_history_count = _film->audio_frame_rate() / _audio_block_size;
resume ();
}
-void
-FilmViewer::refresh_view ()
-{
- _state_timer.set ("update-view");
- _video_view->update ();
- _state_timer.unset ();
-}
-
void
FilmViewer::set_outline_content (bool o)
{
_outline_content = o;
- refresh_view ();
+ _video_view->update ();
}
void
FilmViewer::set_eyes (Eyes e)
{
- _eyes = e;
+ _video_view->set_eyes (e);
slow_refresh ();
}
void
FilmViewer::resume ()
{
+ DCPOMATIC_ASSERT (_suspended > 0);
--_suspended;
if (_playing && !_suspended) {
if (_audio.isStreamOpen()) {
return;
}
+ /* We are about to set up the audio stream from the position of the video view.
+ If there is `lazy' seek in progress we need to wait for it to go through so that
+ _video_view->position() gives us a sensible answer.
+ */
+ while (_idle_get) {
+ idle_handler ();
+ }
+
+ /* Take the video view's idea of position as our `playhead' and start the
+ audio stream (which is the timing reference) there.
+ */
if (_audio.isStreamOpen()) {
_audio.setStreamTime (_video_view->position().seconds());
_audio.startStream ();
}
- _dropped = 0;
_playing = true;
_video_view->start ();
Started (position());
_playing = false;
_video_view->stop ();
Stopped (position());
+
+ _video_view->rethrow ();
return true;
}
recreate_butler ();
} else if (p == Film::VIDEO_FRAME_RATE) {
_video_view->set_video_frame_rate (_film->video_frame_rate());
+ } else if (p == Film::THREE_D) {
+ _video_view->set_three_d (_film->three_d());
}
}
bool
FilmViewer::quick_refresh ()
{
- if (!_video_view->_player_video.first) {
- return false;
+ if (!_video_view || !_film) {
+ return true;
}
-
- if (!_video_view->_player_video.first->reset_metadata (_film, _player->video_container_size(), _film->frame_size())) {
- return false;
- }
-
- _video_view->display_player_video ();
- return true;
+ return _video_view->refresh_metadata (_film, _player->video_container_size(), _film->frame_size());
}
void
}
if (t >= _film->length ()) {
- t = _film->length ();
+ t = _film->length() - one_video_frame();
}
suspend ();
_butler->seek (t, accurate);
if (!_playing) {
+ /* We're not playing, so let the GUI thread get on and
+ come back later to get the next frame after the seek.
+ */
request_idle_display_next_frame ();
} else {
+ /* We're going to start playing again straight away
+ so wait for the seek to finish.
+ */
while (!_video_view->display_next_frame(false)) {}
}
{
#ifdef DCPOMATIC_VARIANT_SWAROOP
if (p == Config::PLAYER_BACKGROUND_IMAGE) {
- refresh_view ();
+ _video_view->update ();
return;
}
#endif
_pad_black = p;
}
-/* May be called from a non-UI thread */
+/** Called when a player has finished the current film.
+ * May be called from a non-UI thread.
+ */
void
-FilmViewer::emit_finished ()
+FilmViewer::finished ()
{
- emit (boost::bind(boost::ref(Finished)));
+ emit (boost::bind(&FilmViewer::ui_finished, this));
}
+/** Called by finished() in the UI thread */
+void
+FilmViewer::ui_finished ()
+{
+ stop ();
+ Finished ();
+}
+
+int
+FilmViewer::dropped () const
+{
+ return _video_view->dropped ();
+}
+
+
+int
+FilmViewer::errored () const
+{
+ return _video_view->errored ();
+}
+
+
+int
+FilmViewer::gets () const
+{
+ return _video_view->gets ();
+}
+
+