GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
: VideoView (viewer)
, _context (nullptr)
+ , _rec2020(false)
, _vsync_enabled (false)
, _playing (false)
, _one_shot (false)
"\n"
"uniform sampler2D texture_sampler;\n"
/* type = 0: draw outline content rectangle
- * type = 1: draw XYZ image
- * type = 2: draw RGB image
+ * type = 1: draw crop guess rectangle
+ * type = 2: draw XYZ image
+ * type = 3: draw RGB image (with sRGB/Rec709 primaries)
+ * type = 4: draw RGB image (converting from Rec2020 primaries)
* See FragmentType enum below.
*/
"uniform int type = 0;\n"
"uniform vec4 outline_content_colour;\n"
-"uniform mat4 colour_conversion;\n"
+"uniform vec4 crop_guess_colour;\n"
+"uniform mat4 xyz_rec709_colour_conversion;\n"
+"uniform mat4 rec2020_rec709_colour_conversion;\n"
"\n"
"out vec4 FragColor;\n"
"\n"
"vec4 cubic(float x)\n"
"\n"
-"#define IN_GAMMA 2.2\n"
-"#define OUT_GAMMA 0.384615385\n" // 1 / 2.6
+"#define IN_GAMMA 2.6\n"
+"#define OUT_GAMMA 0.454545455\n" // 1 / 2.2
"#define DCI_COEFFICIENT 0.91655528\n" // 48 / 53.37
"\n"
"{\n"
" FragColor = outline_content_colour;\n"
" break;\n"
" case 1:\n"
+" FragColor = crop_guess_colour;\n"
+" break;\n"
+" case 2:\n"
" FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
" FragColor.x = pow(FragColor.x, IN_GAMMA) / DCI_COEFFICIENT;\n"
" FragColor.y = pow(FragColor.y, IN_GAMMA) / DCI_COEFFICIENT;\n"
" FragColor.z = pow(FragColor.z, IN_GAMMA) / DCI_COEFFICIENT;\n"
-" FragColor = colour_conversion * FragColor;\n"
+" FragColor = xyz_rec709_colour_conversion * FragColor;\n"
" FragColor.x = pow(FragColor.x, OUT_GAMMA);\n"
" FragColor.y = pow(FragColor.y, OUT_GAMMA);\n"
" FragColor.z = pow(FragColor.z, OUT_GAMMA);\n"
" break;\n"
-" case 2:\n"
+" case 3:\n"
" FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
+" break;\n"
+" case 4:\n"
+" FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
+" FragColor = rec2020_rec709_colour_conversion * FragColor;\n"
" break;\n"
" }\n"
"}\n";
enum class FragmentType
{
OUTLINE_CONTENT = 0,
- XYZ_IMAGE = 1,
- RGB_IMAGE = 2,
+ CROP_GUESS = 1,
+ XYZ_IMAGE = 2,
+ REC709_IMAGE = 3,
+ REC2020_IMAGE = 4,
};
static constexpr int indices_subtitle_texture_number = 6;
static constexpr int indices_outline_content_offset = indices_subtitle_texture_offset + indices_subtitle_texture_number;
static constexpr int indices_outline_content_number = 8;
+static constexpr int indices_crop_guess_offset = indices_outline_content_offset + indices_outline_content_number;
+static constexpr int indices_crop_guess_number = 8;
static constexpr unsigned int indices[] = {
0, 1, 3, // video texture triangle #1
9, 10, // outline content line #2
10, 11, // outline content line #3
11, 8, // outline content line #4
+ 12, 13, // crop guess line #1
+ 13, 14, // crop guess line #2
+ 14, 15, // crop guess line #3
+ 15, 12, // crop guess line #4
};
/* Offsets of things in the GL_ARRAY_BUFFER */
static constexpr int array_buffer_video_offset = 0;
static constexpr int array_buffer_subtitle_offset = array_buffer_video_offset + 4 * 5 * sizeof(float);
static constexpr int array_buffer_outline_content_offset = array_buffer_subtitle_offset + 4 * 5 * sizeof(float);
+static constexpr int array_buffer_crop_guess_offset = array_buffer_outline_content_offset + 4 * 5 * sizeof(float);
void
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
string log;
if (log_length > 0) {
- char* log_char = new char[log_length];
- glGetShaderInfoLog(shader, log_length, nullptr, log_char);
- log = string(log_char);
- delete[] log_char;
+ std::vector<char> log_char(log_length);
+ glGetShaderInfoLog(shader, log_length, nullptr, log_char.data());
+ log = string(log_char.data());
}
glDeleteShader(shader);
throw GLError(String::compose("Could not compile shader (%1)", log).c_str(), -1);
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
string log;
if (log_length > 0) {
- char* log_char = new char[log_length];
- glGetProgramInfoLog(program, log_length, nullptr, log_char);
- log = string(log_char);
- delete[] log_char;
+ std::vector<char> log_char(log_length);
+ glGetProgramInfoLog(program, log_length, nullptr, log_char.data());
+ log = string(log_char.data());
}
glDeleteProgram (program);
throw GLError(String::compose("Could not link shader (%1)", log).c_str(), -1);
_fragment_type = glGetUniformLocation (program, "type");
check_gl_error ("glGetUniformLocation");
set_outline_content_colour (program);
+ set_crop_guess_colour (program);
+
+ auto ublas_to_gl = [](boost::numeric::ublas::matrix<double> const& ublas, GLfloat* gl) {
+ gl[0] = static_cast<float>(ublas(0, 0));
+ gl[1] = static_cast<float>(ublas(0, 1));
+ gl[2] = static_cast<float>(ublas(0, 2));
+ gl[3] = 0.0f;
+ gl[4] = static_cast<float>(ublas(1, 0));
+ gl[5] = static_cast<float>(ublas(1, 1));
+ gl[6] = static_cast<float>(ublas(1, 2));
+ gl[7] = 0.0f;
+ gl[8] = static_cast<float>(ublas(2, 0));
+ gl[9] = static_cast<float>(ublas(2, 1));
+ gl[10] = static_cast<float>(ublas(2, 2));
+ gl[11] = 0.0f;
+ gl[12] = 0.0f;
+ gl[13] = 0.0f;
+ gl[14] = 0.0f;
+ gl[15] = 1.0f;
+ };
- auto conversion = dcp::ColourConversion::rec709_to_xyz();
- boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb ();
- GLfloat gl_matrix[] = {
- static_cast<float>(matrix(0, 0)), static_cast<float>(matrix(0, 1)), static_cast<float>(matrix(0, 2)), 0.0f,
- static_cast<float>(matrix(1, 0)), static_cast<float>(matrix(1, 1)), static_cast<float>(matrix(1, 2)), 0.0f,
- static_cast<float>(matrix(2, 0)), static_cast<float>(matrix(2, 1)), static_cast<float>(matrix(2, 2)), 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- };
+ {
+ auto conversion = dcp::ColourConversion::rec709_to_xyz();
+ boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb ();
+ GLfloat gl_matrix[16];
+ ublas_to_gl(matrix, gl_matrix);
+
+ auto xyz_rec709_colour_conversion = glGetUniformLocation(program, "xyz_rec709_colour_conversion");
+ check_gl_error ("glGetUniformLocation");
+ glUniformMatrix4fv(xyz_rec709_colour_conversion, 1, GL_TRUE, gl_matrix);
+ }
- auto colour_conversion = glGetUniformLocation (program, "colour_conversion");
- check_gl_error ("glGetUniformLocation");
- glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
+ {
+ auto xyz_rec709 = dcp::ColourConversion::rec709_to_xyz().xyz_to_rgb();
+ auto rec2020_xyz = dcp::ColourConversion::rec2020_to_xyz().rgb_to_xyz();
+ auto product = boost::numeric::ublas::prod(xyz_rec709, rec2020_xyz);
+
+ GLfloat gl_matrix[16];
+ ublas_to_gl(product, gl_matrix);
+
+ auto rec2020_rec709_colour_conversion = glGetUniformLocation(program, "rec2020_rec709_colour_conversion");
+ check_gl_error("glGetUniformLocation");
+ glUniformMatrix4fv(rec2020_rec709_colour_conversion, 1, GL_TRUE, gl_matrix);
+ }
glLineWidth (1.0f);
check_gl_error ("glLineWidth");
check_gl_error ("glBlendFunc");
/* Reserve space for the GL_ARRAY_BUFFER */
- glBufferData(GL_ARRAY_BUFFER, 12 * 5 * sizeof(float), nullptr, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, 16 * 5 * sizeof(float), nullptr, GL_STATIC_DRAW);
check_gl_error ("glBufferData");
}
}
+void
+GLVideoView::set_crop_guess_colour (GLuint program)
+{
+ auto uniform = glGetUniformLocation (program, "crop_guess_colour");
+ check_gl_error ("glGetUniformLocation");
+ auto colour = crop_guess_colour ();
+ glUniform4f (uniform, colour.Red() / 255.0f, colour.Green() / 255.0f, colour.Blue() / 255.0f, 1.0f);
+ check_gl_error ("glUniform4f");
+}
+
+
void
GLVideoView::draw ()
{
glBindVertexArray(_vao);
check_gl_error ("glBindVertexArray");
- glUniform1i(_fragment_type, static_cast<GLint>(_optimise_for_j2k ? FragmentType::XYZ_IMAGE : FragmentType::RGB_IMAGE));
+ if (_optimise_for_j2k) {
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::XYZ_IMAGE));
+ } else if (_rec2020) {
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC2020_IMAGE));
+ } else {
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC709_IMAGE));
+ }
_video_texture->bind();
glDrawElements (GL_TRIANGLES, indices_video_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture_offset * sizeof(int)));
if (_have_subtitle_to_render) {
- glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::RGB_IMAGE));
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC709_IMAGE));
_subtitle_texture->bind();
glDrawElements (GL_TRIANGLES, indices_subtitle_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture_offset * sizeof(int)));
}
glDrawElements (GL_LINES, indices_outline_content_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_outline_content_offset * sizeof(int)));
check_gl_error ("glDrawElements");
}
+ if (auto guess = _viewer->crop_guess()) {
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::CROP_GUESS));
+ glDrawElements (GL_LINES, indices_crop_guess_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_crop_guess_offset * sizeof(int)));
+ check_gl_error ("glDrawElements");
+ }
glFlush();
check_gl_error ("glFlush");
* Otherwise we render a RGB image without any shader-side processing.
*/
- /* XXX: video range conversion */
-
_video_texture->set (video);
auto const text = pv->text();
auto const canvas_size = _canvas_size.load();
int const canvas_width = canvas_size.GetWidth();
int const canvas_height = canvas_size.GetHeight();
- auto const inter_position = player_video().first->inter_position();
- auto const inter_size = player_video().first->inter_size();
- auto const out_size = player_video().first->out_size();
+ auto const inter_position = pv->inter_position();
+ auto const inter_size = pv->inter_size();
+ auto const out_size = pv->out_size();
+ auto const crop_guess = _viewer->crop_guess();
auto x_offset = std::max(0, (canvas_width - out_size.width) / 2);
auto y_offset = std::max(0, (canvas_height - out_size.height) / 2);
_last_inter_position.set_next (inter_position);
_last_inter_size.set_next (inter_size);
_last_out_size.set_next (out_size);
+ _last_crop_guess.set_next (crop_guess);
class Rectangle
{
float _vertices[20];
};
- if (_last_canvas_size.changed() || _last_inter_position.changed() || _last_inter_size.changed() || _last_out_size.changed()) {
+ auto const sizing_changed = _last_canvas_size.changed() || _last_inter_position.changed() || _last_inter_size.changed() || _last_out_size.changed();
+ if (sizing_changed) {
const auto video = _optimise_for_j2k ?
Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size)
: Rectangle(canvas_size, x_offset, y_offset, out_size);
check_gl_error ("glBufferSubData (outline_content)");
}
+ if ((sizing_changed || _last_crop_guess.changed()) && crop_guess) {
+ auto const crop_guess_rectangle = Rectangle(
+ canvas_size,
+ inter_position.x + x_offset + inter_size.width * crop_guess->x,
+ inter_position.y + y_offset + inter_size.height * crop_guess->y,
+ dcp::Size(inter_size.width * crop_guess->width, inter_size.height * crop_guess->height)
+ );
+ glBufferSubData (GL_ARRAY_BUFFER, array_buffer_crop_guess_offset, crop_guess_rectangle.size(), crop_guess_rectangle.vertices());
+ check_gl_error ("glBufferSubData (crop_guess_rectangle)");
+ }
+
if (_have_subtitle_to_render) {
const auto subtitle = Rectangle(canvas_size, inter_position.x + x_offset + text->position.x, inter_position.y + y_offset + text->position.y, text->image->size());
glBufferSubData (GL_ARRAY_BUFFER, array_buffer_subtitle_offset, subtitle.size(), subtitle.vertices());
check_gl_error ("glBufferSubData (subtitle)");
}
+ _rec2020 = pv->colour_conversion() && pv->colour_conversion()->about_equal(dcp::ColourConversion::rec2020_to_xyz(), 1e-6);
+
/* opt: where should these go? */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);