Rename colour_conversion -> xyz_rec709_colour_conversion.
[dcpomatic.git] / src / wx / gl_video_view.cc
index be13cea43c1510fbf98c3b4314266c8d12a87b74..efafe6548504d7405f4bfc978d5b775cf00a1ac2 100644 (file)
@@ -203,14 +203,14 @@ static constexpr char fragment_source[] =
 "uniform int type = 0;\n"
 "uniform vec4 outline_content_colour;\n"
 "uniform vec4 crop_guess_colour;\n"
-"uniform mat4 colour_conversion;\n"
+"uniform mat4 xyz_rec709_colour_conversion;\n"
 "\n"
 "out vec4 FragColor;\n"
 "\n"
 "vec4 cubic(float x)\n"
 "\n"
-"#define IN_GAMMA 2.2\n"
-"#define OUT_GAMMA 0.384615385\n"       //  1 /  2.6
+"#define IN_GAMMA 2.6\n"
+"#define OUT_GAMMA 0.454545455\n"       //  1 /  2.2
 "#define DCI_COEFFICIENT 0.91655528\n"  // 48 / 53.37
 "\n"
 "{\n"
@@ -271,7 +271,7 @@ static constexpr char fragment_source[] =
 "                      FragColor.x = pow(FragColor.x, IN_GAMMA) / DCI_COEFFICIENT;\n"
 "                      FragColor.y = pow(FragColor.y, IN_GAMMA) / DCI_COEFFICIENT;\n"
 "                      FragColor.z = pow(FragColor.z, IN_GAMMA) / DCI_COEFFICIENT;\n"
-"                      FragColor = colour_conversion * FragColor;\n"
+"                      FragColor = xyz_rec709_colour_conversion * FragColor;\n"
 "                      FragColor.x = pow(FragColor.x, OUT_GAMMA);\n"
 "                      FragColor.y = pow(FragColor.y, OUT_GAMMA);\n"
 "                      FragColor.z = pow(FragColor.z, OUT_GAMMA);\n"
@@ -408,10 +408,9 @@ GLVideoView::setup_shaders ()
                        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
                        string log;
                        if (log_length > 0) {
-                               char* log_char = new char[log_length];
-                               glGetShaderInfoLog(shader, log_length, nullptr, log_char);
-                               log = string(log_char);
-                               delete[] log_char;
+                               std::vector<char> log_char(log_length);
+                               glGetShaderInfoLog(shader, log_length, nullptr, log_char.data());
+                               log = string(log_char.data());
                        }
                        glDeleteShader(shader);
                        throw GLError(String::compose("Could not compile shader (%1)", log).c_str(), -1);
@@ -437,10 +436,9 @@ GLVideoView::setup_shaders ()
                glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
                string log;
                if (log_length > 0) {
-                       char* log_char = new char[log_length];
-                       glGetProgramInfoLog(program, log_length, nullptr, log_char);
-                       log = string(log_char);
-                       delete[] log_char;
+                       std::vector<char> log_char(log_length);
+                       glGetProgramInfoLog(program, log_length, nullptr, log_char.data());
+                       log = string(log_char.data());
                }
                glDeleteProgram (program);
                throw GLError(String::compose("Could not link shader (%1)", log).c_str(), -1);
@@ -464,11 +462,11 @@ GLVideoView::setup_shaders ()
                0.0f, 0.0f, 0.0f, 1.0f
                };
 
-       auto colour_conversion = glGetUniformLocation (program, "colour_conversion");
+       auto xyz_rec709_colour_conversion = glGetUniformLocation(program, "xyz_rec709_colour_conversion");
        check_gl_error ("glGetUniformLocation");
-       glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
+       glUniformMatrix4fv(xyz_rec709_colour_conversion, 1, GL_TRUE, gl_matrix);
 
-       glLineWidth (2.0f);
+       glLineWidth (1.0f);
        check_gl_error ("glLineWidth");
        glEnable (GL_BLEND);
        check_gl_error ("glEnable");
@@ -538,7 +536,7 @@ GLVideoView::draw ()
                check_gl_error ("glDrawElements");
        }
        if (auto guess = _viewer->crop_guess()) {
-               glUniform1i(_fragment_type, 1);
+               glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::CROP_GUESS));
                glDrawElements (GL_LINES, indices_crop_guess_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_crop_guess_offset * sizeof(int)));
                check_gl_error ("glDrawElements");
        }
@@ -565,8 +563,6 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
         *  Otherwise we render a RGB image without any shader-side processing.
         */
 
-       /* XXX: video range conversion */
-
        _video_texture->set (video);
 
        auto const text = pv->text();