using boost::dynamic_pointer_cast;
using boost::bind;
using boost::optional;
+using namespace dcpomatic;
/* 3 hours in 640 pixels */
double const Timeline::_minimum_pixels_per_second = 640.0 / (60 * 60 * 3);
ensure_ui_thread ();
- if (property == AudioContentProperty::STREAMS) {
+ if (property == AudioContentProperty::STREAMS || property == VideoContentProperty::FRAME_TYPE) {
recreate_views ();
} else if (property == ContentProperty::POSITION || property == ContentProperty::LENGTH) {
_reels_view->force_redraw ();
_start_snaps.push_back (cv->content()->end(film));
_end_snaps.push_back (cv->content()->end(film));
- BOOST_FOREACH (DCPTime i, cv->content()->reel_split_points()) {
+ BOOST_FOREACH (DCPTime i, cv->content()->reel_split_points(film)) {
_start_snaps.push_back (i);
}
}
}
_content_panel->set_selection (selected_content ());
- set_position_from_event (ev);
+ /* Since we may have just set change signals back to `not-frequent', we have to
+ make sure this position change is signalled, even if the position value has
+ not changed since the last time it was set (with frequent=true). This is
+ a bit of a hack.
+ */
+ set_position_from_event (ev, true);
/* Clear up up the stuff we don't do during drag */
assign_tracks ();
}
void
-Timeline::set_position_from_event (wxMouseEvent& ev)
+Timeline::set_position_from_event (wxMouseEvent& ev, bool force_emit)
{
if (!_pixels_per_second) {
return;
new_position = DCPTime ();
}
- _down_view->content()->set_position (film, new_position);
+ _down_view->content()->set_position (film, new_position, force_emit);
film->set_sequence (false);
}