#include "timeline_atmos_content_view.h"
#include "content_panel.h"
#include "wx_util.h"
+#include "film_viewer.h"
#include "lib/film.h"
#include "lib/playlist.h"
#include "lib/image_content.h"
using boost::dynamic_pointer_cast;
using boost::bind;
using boost::optional;
+using namespace dcpomatic;
/* 3 hours in 640 pixels */
double const Timeline::_minimum_pixels_per_second = 640.0 / (60 * 60 * 3);
int const Timeline::_minimum_pixels_per_track = 16;
-Timeline::Timeline (wxWindow* parent, ContentPanel* cp, shared_ptr<Film> film)
+Timeline::Timeline (wxWindow* parent, ContentPanel* cp, shared_ptr<Film> film, weak_ptr<FilmViewer> viewer)
: wxPanel (parent, wxID_ANY)
, _labels_canvas (new wxScrolledCanvas (this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE))
, _main_canvas (new wxScrolledCanvas (this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE))
, _content_panel (cp)
, _film (film)
+ , _viewer (viewer)
, _time_axis_view (new TimelineTimeAxisView (*this, 64))
, _reels_view (new TimelineReelsView (*this, 32))
, _labels_view (new TimelineLabelsView (*this))
, _y_scroll_rate (16)
, _pixels_per_track (48)
, _first_resize (true)
+ , _timer (this)
{
#ifndef __WXOSX__
_labels_canvas->SetDoubleBuffered (true);
_film_changed_connection = film->Change.connect (bind (&Timeline::film_change, this, _1, _2));
_film_content_change_connection = film->ContentChange.connect (bind (&Timeline::film_content_change, this, _1, _3, _4));
+ Bind (wxEVT_TIMER, boost::bind(&Timeline::update_playhead, this));
+ _timer.Start (200, wxTIMER_CONTINUOUS);
+
setup_scrollbars ();
_labels_canvas->ShowScrollbars (wxSHOW_SB_NEVER, wxSHOW_SB_NEVER);
}
+void
+Timeline::update_playhead ()
+{
+ Refresh ();
+}
+
void
Timeline::set_pixels_per_second (double pps)
{
);
}
+ /* Playhead */
+
+ shared_ptr<FilmViewer> vp = _viewer.lock ();
+ DCPOMATIC_ASSERT (vp);
+
+ gc->SetPen (*wxRED_PEN);
+ wxGraphicsPath path = gc->CreatePath ();
+ double const ph = vp->position().seconds() * pixels_per_second().get_value_or(0);
+ path.MoveToPoint (ph, 0);
+ path.AddLineToPoint (ph, pixels_per_track() * _tracks + 32);
+ gc->StrokePath (path);
+
delete gc;
}
_views.push_back (shared_ptr<TimelineView> (new TimelineTextContentView (*this, i, j)));
}
- if (dynamic_pointer_cast<AtmosMXFContent> (i)) {
- _views.push_back (shared_ptr<TimelineView> (new TimelineAtmosContentView (*this, i)));
+ if (i->atmos) {
+ _views.push_back (shared_ptr<TimelineView>(new TimelineAtmosContentView(*this, i)));
}
}
ensure_ui_thread ();
- if (property == AudioContentProperty::STREAMS) {
+ if (property == AudioContentProperty::STREAMS || property == VideoContentProperty::FRAME_TYPE) {
recreate_views ();
} else if (property == ContentProperty::POSITION || property == ContentProperty::LENGTH) {
_reels_view->force_redraw ();
bool have_atmos = false;
BOOST_FOREACH (shared_ptr<TimelineView> i, _views) {
- shared_ptr<TimelineVideoContentView> cv = dynamic_pointer_cast<TimelineVideoContentView> (i);
- if (!cv) {
- continue;
- }
- if (dynamic_pointer_cast<TimelineAtmosContentView> (i)) {
- cv->set_track (_tracks - 1);
+ shared_ptr<TimelineAtmosContentView> cv = dynamic_pointer_cast<TimelineAtmosContentView>(i);
+ if (cv) {
+ cv->set_track (_tracks);
have_atmos = true;
}
}
{
/* Search backwards through views so that we find the uppermost one first */
TimelineViewList::reverse_iterator i = _views.rbegin();
- Position<int> const p (ev.GetX(), ev.GetY());
+
+ int vsx, vsy;
+ _main_canvas->GetViewStart (&vsx, &vsy);
+ Position<int> const p (ev.GetX() + vsx * _x_scroll_rate, ev.GetY() + vsy * _y_scroll_rate);
+
while (i != _views.rend() && !(*i)->bbox().contains (p)) {
shared_ptr<TimelineContentView> cv = dynamic_pointer_cast<TimelineContentView> (*i);
++i;
}
_content_panel->set_selection (selected_content ());
- set_position_from_event (ev);
+ /* Since we may have just set change signals back to `not-frequent', we have to
+ make sure this position change is signalled, even if the position value has
+ not changed since the last time it was set (with frequent=true). This is
+ a bit of a hack.
+ */
+ set_position_from_event (ev, true);
/* Clear up up the stuff we don't do during drag */
assign_tracks ();
}
void
-Timeline::set_position_from_event (wxMouseEvent& ev)
+Timeline::set_position_from_event (wxMouseEvent& ev, bool force_emit)
{
if (!_pixels_per_second) {
return;
new_position = DCPTime ();
}
- _down_view->content()->set_position (film, new_position);
+ _down_view->content()->set_position (film, new_position, force_emit);
film->set_sequence (false);
}