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Fix confusion between one-shot and playing causing surprising
[dcpomatic.git]
/
src
/
wx
/
timeline_dialog.h
diff --git
a/src/wx/timeline_dialog.h
b/src/wx/timeline_dialog.h
index 62649a5f2a06f7ff1dee71900d09bcc7622857b4..77dfede50c452d69107daf080918cc95b514f0b8 100644
(file)
--- a/
src/wx/timeline_dialog.h
+++ b/
src/wx/timeline_dialog.h
@@
-35,7
+35,6
@@
public:
private:
void film_change (ChangeType type, Film::Property);
void tool_clicked (wxCommandEvent& id);
- wxString bitmap_path (std::string name);
boost::weak_ptr<Film> _film;
Timeline _timeline;