Fix confusion between one-shot and playing causing surprising
[dcpomatic.git] / src / wx / wx_util.h
index 8e0befba92d606a4da09cb5302c3b691ea19c69d..af938b670f54121b9d478fe9f4546c3a69d370e7 100644 (file)
@@ -46,7 +46,7 @@ class PasswordEntry;
 #define DCPOMATIC_DIALOG_BORDER 12
 
 /** Spacing to use between buttons in a vertical line */
-#ifdef DCPOMATIC_OSX
+#if defined(DCPOMATIC_OSX) | defined(__WXGTK3__)
 #define DCPOMATIC_BUTTON_STACK_GAP 2
 #else
 #define DCPOMATIC_BUTTON_STACK_GAP 0
@@ -87,7 +87,7 @@ extern wxSplashScreen* maybe_show_splash ();
 extern double calculate_mark_interval (double start);
 extern bool display_progress (wxString title, wxString task);
 extern bool report_errors_from_last_job (wxWindow* parent);
-
+extern wxString bitmap_path (std::string name);
 
 struct Offset
 {