Work around warning.
[dcpomatic.git] / test / audio_delay_test.cc
index b46cfeb2ca606dfeece78715c11bbd1446e688d8..db64bc7c8fab70a4f91bc00bd180464c07fde297 100644 (file)
 
 */
 
+/** @defgroup specific Tests of fairly specific areas */
+
 /** @file  test/audio_delay_test.cc
  *  @brief Test encode using some FFmpegContents which have audio delays.
+ *  @ingroup specific
  *
  *  The output is checked algorithmically using knowledge of the input.
  */
@@ -29,6 +32,7 @@
 #include <dcp/cpl.h>
 #include <dcp/reel.h>
 #include <dcp/sound_asset.h>
+#include <dcp/sound_asset_reader.h>
 #include <dcp/reel_sound_asset.h>
 #include "lib/ffmpeg_content.h"
 #include "lib/dcp_content_type.h"
@@ -79,7 +83,7 @@ void test_audio_delay (int delay_in_ms)
        int const delay_in_frames = delay_in_ms * 48000 / 1000;
 
        while (n < sound_asset->asset()->intrinsic_duration()) {
-               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->get_frame (frame++);
+               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->start_read()->get_frame (frame++);
                uint8_t const * d = sound_frame->data ();
 
                for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) {