}
+ ~TestJob ()
+ {
+ stop_thread ();
+ }
+
void set_finished_ok () {
set_state (FINISHED_OK);
}
shared_ptr<TestJob> a (new TestJob (film));
JobManager::instance()->add (a);
- dcpomatic_sleep (1);
+ dcpomatic_sleep_seconds (1);
BOOST_CHECK_EQUAL (a->running (), true);
a->set_finished_ok ();
- dcpomatic_sleep (2);
+ dcpomatic_sleep_seconds (2);
BOOST_CHECK_EQUAL (a->finished_ok(), true);
}