PlayerWrapper (shared_ptr<Player> p)
: _player (p)
{
- _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _4));
+ _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _5));
}
- void process_video (shared_ptr<const Image> i, bool, Time t)
+ void process_video (shared_ptr<PlayerImage> i, bool, Time t)
{
Video v;
v.content = _player->_last_video;
- v.image = i;
+ v.image = i->image ();
v.time = t;
_queue.push_front (v);
}
/* Film should have been set to 25fps */
BOOST_CHECK_EQUAL (film->video_frame_rate(), 25);
- BOOST_CHECK_EQUAL (A->start(), 0);
+ BOOST_CHECK_EQUAL (A->position(), 0);
/* A is 16 frames long at 25 fps */
- BOOST_CHECK_EQUAL (B->start(), 16 * TIME_HZ / 25);
+ BOOST_CHECK_EQUAL (B->position(), 16 * TIME_HZ / 25);
shared_ptr<Player> player = film->make_player ();
PlayerWrapper wrap (player);