Tidy up audio MXF creation slightly.
[dcpomatic.git] / test / play_test.cc
index 52b54408b826adb8908e5860bc505b76336056d6..dfa597431fee6b818d42e195f3676af6bf6229e8 100644 (file)
@@ -43,14 +43,14 @@ public:
        PlayerWrapper (shared_ptr<Player> p)
                : _player (p)
        {
-               _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _4));
+               _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _5));
        }
 
-       void process_video (shared_ptr<const Image> i, bool, Time t)
+       void process_video (shared_ptr<PlayerImage> i, bool, Time t)
        {
                Video v;
                v.content = _player->_last_video;
-               v.image = i;
+               v.image = i->image ();
                v.time = t;
                _queue.push_front (v);
        }
@@ -100,9 +100,9 @@ BOOST_AUTO_TEST_CASE (play_test)
        /* Film should have been set to 25fps */
        BOOST_CHECK_EQUAL (film->video_frame_rate(), 25);
 
-       BOOST_CHECK_EQUAL (A->start(), 0);
+       BOOST_CHECK_EQUAL (A->position(), 0);
        /* A is 16 frames long at 25 fps */
-       BOOST_CHECK_EQUAL (B->start(), 16 * TIME_HZ / 25);
+       BOOST_CHECK_EQUAL (B->position(), 16 * TIME_HZ / 25);
 
        shared_ptr<Player> player = film->make_player ();
        PlayerWrapper wrap (player);