#include "encoder.h"
#include "job.h"
#include "image.h"
-#include "playlist.h"
-#include "matcher.h"
-#include "delay_line.h"
-#include "gain.h"
+#include "player.h"
#include "combiner.h"
/** @file src/ab_transcoder.cc
* @param e Encoder to use.
*/
-ABTranscoder::ABTranscoder (shared_ptr<Film> a, shared_ptr<Film> b, shared_ptr<Job> j)
- : _film_a (a)
- , _film_b (b)
- , _player_a (_film_a->player ())
- , _player_b (_film_b->player ())
+ABTranscoder::ABTranscoder (shared_ptr<Film> film_a, shared_ptr<Film> film_b, shared_ptr<Job> j)
+ : _player_a (film_a->player ())
+ , _player_b (film_b->player ())
, _job (j)
- , _encoder (new Encoder (_film_a))
- , _combiner (new Combiner (a->log()))
+ , _encoder (new Encoder (film_a, j))
+ , _combiner (new Combiner)
{
- if (_film_a->has_audio ()) {
- _matcher.reset (new Matcher (_film_a->log(), _film_a->audio_frame_rate(), _film_a->video_frame_rate()));
- _delay_line.reset (new DelayLine (_film_a->log(), _film_a->audio_channels(), _film_a->audio_delay() * _film_a->audio_frame_rate() / 1000));
- _gain.reset (new Gain (_film_a->log(), _film_a->audio_gain()));
- }
-
_player_a->Video.connect (bind (&Combiner::process_video, _combiner, _1, _2, _3));
_player_b->Video.connect (bind (&Combiner::process_video_b, _combiner, _1, _2, _3));
- if (_matcher) {
- _combiner->connect_video (_matcher);
- _matcher->connect_video (_encoder);
- } else {
- _combiner->connect_video (_encoder);
- }
-
- if (_matcher && _delay_line) {
- _player_a->connect_audio (_delay_line);
- _delay_line->connect_audio (_matcher);
- _matcher->connect_audio (_gain);
- _gain->connect_audio (_encoder);
- }
+ _combiner->connect_video (_encoder);
+ _player_a->connect_audio (_encoder);
}
void
ABTranscoder::go ()
{
_encoder->process_begin ();
-
- bool done[2] = { false, false };
-
- while (1) {
- done[0] = _player_a->pass ();
- done[1] = _player_b->pass ();
-
- if (_job) {
- _player_a->set_progress (_job);
- }
-
- if (done[0] && done[1]) {
- break;
- }
- }
-
- if (_delay_line) {
- _delay_line->process_end ();
- }
- if (_matcher) {
- _matcher->process_end ();
- }
- if (_gain) {
- _gain->process_end ();
- }
+ while (!_player_a->pass () || !_player_b->pass ()) {}
_encoder->process_end ();
}
-