Various bits.
[dcpomatic.git] / src / lib / analyse_audio_job.cc
index bcabb6c91e8697b96c3f162ff7364c77faaf193c..e2c9c5b1854747d5703a7037655c24f050dac211 100644 (file)
 #include "analyse_audio_job.h"
 #include "compose.hpp"
 #include "film.h"
-#include "options.h"
-#include "decoder_factory.h"
-#include "audio_decoder.h"
+#include "playlist.h"
+
+#include "i18n.h"
 
 using std::string;
 using std::max;
+using std::min;
 using std::cout;
 using boost::shared_ptr;
 
@@ -43,35 +44,24 @@ AnalyseAudioJob::AnalyseAudioJob (shared_ptr<Film> f)
 string
 AnalyseAudioJob::name () const
 {
-       return String::compose ("Analyse audio of %1", _film->name());
+       return String::compose (_("Analyse audio of %1"), _film->name());
 }
 
 void
 AnalyseAudioJob::run ()
 {
-       if (!_film->audio_stream () || !_film->length()) {
-               set_progress (1);
-               set_state (FINISHED_ERROR);
-               return;
-       }
-               
-       DecodeOptions options;
-       options.decode_video = false;
-
-       Decoders decoders = decoder_factory (_film, options);
-       assert (decoders.audio);
+       shared_ptr<Player> player = _film->player ();
+       player->disable_video ();
        
-       decoders.audio->set_audio_stream (_film->audio_stream ());
-       decoders.audio->Audio.connect (bind (&AnalyseAudioJob::audio, this, _1));
+       player->Audio.connect (bind (&AnalyseAudioJob::audio, this, _1));
 
-       int64_t total_audio_frames = video_frames_to_audio_frames (_film->length().get(), _film->audio_stream()->sample_rate(), _film->frames_per_second());
-       _samples_per_point = total_audio_frames / _num_points;
+       _samples_per_point = max (int64_t (1), _film->audio_length() / _num_points);
 
-       _current.resize (_film->audio_stream()->channels ());
-       _analysis.reset (new AudioAnalysis (_film->audio_stream()->channels()));
+       _current.resize (_film->audio_channels ());
+       _analysis.reset (new AudioAnalysis (_film->audio_channels()));
                         
-       while (!decoders.audio->pass()) {
-               set_progress (float (_done) / total_audio_frames);
+       while (!player->pass()) {
+               set_progress (float (_done) / _film->audio_length ());
        }
 
        _analysis->write (_film->audio_analysis_path ());