}
}
- make_silent (_allocated_frames, frames - _allocated_frames);
+ int32_t const old_allocated = _allocated_frames;
_allocated_frames = frames;
+ if (old_allocated < _allocated_frames) {
+ make_silent (old_allocated, _allocated_frames - old_allocated);
+ }
}
/** Mix some other buffers with these ones. The AudioBuffers must have the same number of channels.