Various fixes to make audio analysis sort-of work.
[dcpomatic.git] / src / lib / audio_content.cc
index 9940574f93bf8cbf11c726638a98a2aec1dc5ce6..e93f348f42359aab632c3d9738c6689200a4a9cf 100644 (file)
 
 #include <libcxml/cxml.h>
 #include "audio_content.h"
+#include "analyse_audio_job.h"
+#include "job_manager.h"
 #include "film.h"
 
 using std::string;
 using boost::shared_ptr;
 using boost::lexical_cast;
+using boost::dynamic_pointer_cast;
 
 int const AudioContentProperty::AUDIO_CHANNELS = 200;
 int const AudioContentProperty::AUDIO_LENGTH = 201;
@@ -93,3 +96,27 @@ AudioContent::set_audio_delay (int d)
        
        signal_changed (AudioContentProperty::AUDIO_DELAY);
 }
+
+void
+AudioContent::analyse_audio (boost::function<void()> finished)
+{
+       shared_ptr<const Film> film = _film.lock ();
+       if (!film) {
+               return;
+       }
+       
+       shared_ptr<AnalyseAudioJob> job (new AnalyseAudioJob (film, dynamic_pointer_cast<AudioContent> (shared_from_this())));
+       job->Finished.connect (finished);
+       JobManager::instance()->add (job);
+}
+
+boost::filesystem::path
+AudioContent::audio_analysis_path () const
+{
+       shared_ptr<const Film> film = _film.lock ();
+       if (!film) {
+               return boost::filesystem::path ();
+       }
+
+       return film->audio_analysis_path (dynamic_pointer_cast<const AudioContent> (shared_from_this ()));
+}