using std::cout;
using std::map;
using std::pair;
-using boost::shared_ptr;
+using std::shared_ptr;
using boost::optional;
using namespace dcpomatic;
}
}
+/** @param time_already_delayed true if the delay should not be added to time */
void
-AudioDecoder::emit (shared_ptr<const Film> film, AudioStreamPtr stream, shared_ptr<const AudioBuffers> data, ContentTime time)
+AudioDecoder::emit (shared_ptr<const Film> film, AudioStreamPtr stream, shared_ptr<const AudioBuffers> data, ContentTime time, bool time_already_delayed)
{
if (ignore ()) {
return;
}
+ /* Amount of error we will tolerate on audio timestamps; see comment below.
+ * We'll use 1 24fps video frame at 48kHz as this seems to be roughly how
+ * ffplay does it.
+ */
+ static Frame const slack_frames = 48000 / 24;
+
+ int const resampled_rate = _content->resampled_frame_rate(film);
+ if (!time_already_delayed) {
+ time += ContentTime::from_seconds (_content->delay() / 1000.0);
+ }
+
+ bool reset = false;
if (_positions[stream] == 0) {
/* This is the first data we have received since initialisation or seek. Set
the position based on the ContentTime that was given. After this first time
- we just count samples, as it seems that ContentTimes are unreliable from
- FFmpegDecoder (not quite continuous; perhaps due to some rounding error).
+ we just count samples unless the timestamp is more than slack_frames away
+ from where we think it should be. This is because ContentTimes seem to be
+ slightly unreliable from FFmpegDecoder (i.e. not sample accurate), but we still
+ need to obey them sometimes otherwise we get sync problems such as #1833.
*/
if (_content->delay() > 0) {
/* Insert silence to give the delay */
silence (_content->delay ());
}
- time += ContentTime::from_seconds (_content->delay() / 1000.0);
- _positions[stream] = time.frames_round (_content->resampled_frame_rate(film));
+ reset = true;
+ } else if (std::abs(_positions[stream] - time.frames_round(resampled_rate)) > slack_frames) {
+ reset = true;
+ LOG_GENERAL (
+ "Reset audio position: was %1, new data at %2, slack: %3 frames",
+ _positions[stream],
+ time.frames_round(resampled_rate),
+ std::abs(_positions[stream] - time.frames_round(resampled_rate))
+ );
+ }
+
+ if (reset) {
+ _positions[stream] = time.frames_round (resampled_rate);
}
shared_ptr<Resampler> resampler;
if (i != _resamplers.end ()) {
resampler = i->second;
} else {
- if (stream->frame_rate() != _content->resampled_frame_rate(film)) {
+ if (stream->frame_rate() != resampled_rate) {
LOG_GENERAL (
"Creating new resampler from %1 to %2 with %3 channels",
stream->frame_rate(),
- _content->resampled_frame_rate(film),
+ resampled_rate,
stream->channels()
);
- resampler.reset (new Resampler (stream->frame_rate(), _content->resampled_frame_rate(film), stream->channels()));
+ resampler.reset (new Resampler(stream->frame_rate(), resampled_rate, stream->channels()));
if (_fast) {
resampler->set_fast ();
}
return ContentTime::from_frames (i->second, _content->resampled_frame_rate(film));
}
-ContentTime
+boost::optional<ContentTime>
AudioDecoder::position (shared_ptr<const Film> film) const
{
optional<ContentTime> p;
}
}
- return p.get_value_or(ContentTime());
+ return p;
}
void