_swr_context = swr_alloc_set_opts (
0,
- av_get_default_channel_layout (MAX_AUDIO_CHANNELS),
+ av_get_default_channel_layout (_audio_content->audio_channels ()),
AV_SAMPLE_FMT_FLTP,
_audio_content->output_audio_frame_rate(),
- av_get_default_channel_layout (MAX_AUDIO_CHANNELS),
+ av_get_default_channel_layout (_audio_content->audio_channels ()),
AV_SAMPLE_FMT_FLTP,
_audio_content->content_audio_frame_rate(),
0, 0
}
Audio (dcp_mapped, time);
- cout << "bumping n.a. by " << data->frames() << " ie " << film->audio_frames_to_time(data->frames()) << "\n";
_next_audio = time + film->audio_frames_to_time (data->frames());
}