Stop player analysing audio even if it is configured automatically to happen.
[dcpomatic.git] / src / lib / audio_decoder.h
index 624b5c94ab01d3f9c3674a2b5d7f767d52eae012..19d10354351d0bef14461961b3758b56812fbd87 100644 (file)
@@ -56,6 +56,8 @@ public:
        boost::signals2::signal<void (AudioStreamPtr, ContentAudio)> Data;
 
 private:
+       void silence (int milliseconds);
+
        boost::shared_ptr<const AudioContent> _content;
        /** Frame after the last one that was emitted from Data for each AudioStream */
        std::map<AudioStreamPtr, Frame> _positions;