#include "audio_buffers.h"
#include <cmath>
-using std::vector;
using std::min;
using boost::shared_ptr;
-vector<float>
+/** @return array of floats which the caller must destroy with delete[] */
+float *
AudioFilter::sinc_blackman (float cutoff, bool invert) const
{
- vector<float> ir (_M + 1);
+ float* ir = new float[_M + 1];
/* Impulse response */
return ir;
}
+AudioFilter::~AudioFilter ()
+{
+ delete[] _ir;
+}
+
shared_ptr<AudioBuffers>
AudioFilter::run (shared_ptr<const AudioBuffers> in)
{
_tail->make_silent ();
}
- for (int i = 0; i < in->channels(); ++i) {
- for (int j = 0; j < in->frames(); ++j) {
+ int const channels = in->channels ();
+ int const frames = in->frames ();
+
+ for (int i = 0; i < channels; ++i) {
+ float* tail_p = _tail->data (i);
+ float* in_p = in->data (i);
+ float* out_p = out->data (i);
+ for (int j = 0; j < frames; ++j) {
float s = 0;
for (int k = 0; k <= _M; ++k) {
if ((j - k) < 0) {
- s += _tail->data(i)[j - k + _M + 1] * _ir[k];
+ s += tail_p[j - k + _M + 1] * _ir[k];
} else {
- s += in->data(i)[j - k] * _ir[k];
+ s += in_p[j - k] * _ir[k];
}
}
- out->data(i)[j] = s;
+ out_p[j] = s;
}
}
BandPassAudioFilter::BandPassAudioFilter (float transition_bandwidth, float lower, float higher)
: AudioFilter (transition_bandwidth)
{
- vector<float> lpf = sinc_blackman (lower, false);
- vector<float> hpf = sinc_blackman (higher, true);
+ float* lpf = sinc_blackman (lower, false);
+ float* hpf = sinc_blackman (higher, true);
- _ir.resize (_M + 1);
+ delete[] _ir;
+ _ir = new float[_M + 1];
for (int i = 0; i <= _M; ++i) {
_ir[i] = lpf[i] + hpf[i];
}
+ delete[] lpf;
+ delete[] hpf;
+
/* We now have a band-stop, so invert for band-pass */
for (int i = 0; i <= _M; ++i) {
_ir[i] = -_ir[i];