- _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1, _2));
- _player_changed_connection = _player->Changed.connect (bind (&Butler::player_changed, this));
+ _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1, _2, _3));
+ _player_text_connection = _player->Text.connect (bind (&Butler::text, this, _1, _2, _3, _4));
+ /* The butler must hear about things first, otherwise it might not sort out suspensions in time for
+ get_video() to be called in response to this signal.
+ */
+ _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1), boost::signals2::at_front);