{
_player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
_player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1));
+ _player_changed_connection = _player->Changed.connect (bind (&Butler::player_changed, this, _1));
_thread = new boost::thread (bind (&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
pthread_setname_np (_thread->native_handle(), "butler");
Butler::seek (DCPTime position, bool accurate)
{
boost::mutex::scoped_lock lm (_mutex);
+ seek_unlocked (position, accurate);
+}
+
+void
+Butler::seek_unlocked (DCPTime position, bool accurate)
+{
if (_died) {
return;
}
- _video.clear ();
- _audio.clear ();
+ {
+ boost::mutex::scoped_lock lm (_video_audio_mutex);
+ _video.clear ();
+ _audio.clear ();
+ }
+
_finished = false;
_pending_seek_position = position;
_pending_seek_accurate = accurate;
Butler::video (shared_ptr<PlayerVideo> video, DCPTime time)
{
boost::mutex::scoped_lock lm (_mutex);
+
if (_pending_seek_position) {
/* Don't store any video while a seek is pending */
return;
}
_prepare_service.post (bind (&Butler::prepare, this, weak_ptr<PlayerVideo>(video)));
+
+ boost::mutex::scoped_lock lm2 (_video_audio_mutex);
_video.put (video, time);
}
}
}
+ boost::mutex::scoped_lock lm2 (_video_audio_mutex);
_audio.put (remap (audio, _audio_channels, _audio_mapping));
}
/* XXX: should also look at _audio.memory_used() */
return _video.memory_used();
}
+
+void
+Butler::player_changed (int what)
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_died || _pending_seek_position) {
+ return;
+ }
+
+ DCPTime seek_to;
+ DCPTime next = _video.get().second;
+ if (_awaiting && _awaiting > next) {
+ /* We have recently done a player_changed seek and our buffers haven't been refilled yet,
+ so assume that we're seeking to the same place as last time.
+ */
+ seek_to = *_awaiting;
+ } else {
+ seek_to = next;
+ }
+
+ {
+ boost::mutex::scoped_lock lm (_video_audio_mutex);
+ _video.clear ();
+ _audio.clear ();
+ }
+
+ _finished = false;
+ _summon.notify_all ();
+
+ seek_unlocked (seek_to, true);
+ _awaiting = seek_to;
+}