A variety of changes to improve (but not entirely fix) behaviour
[dcpomatic.git] / src / lib / butler.cc
index 81ddb1d44629fcb8b5706e5650978b491275de54..63fe729aecea5f2c43557022e3a90769576e9c11 100644 (file)
 #include "player.h"
 #include "util.h"
 #include "log.h"
+#include "cross.h"
 #include "compose.hpp"
+#include "exceptions.h"
 #include <boost/weak_ptr.hpp>
 #include <boost/shared_ptr.hpp>
 
+#define LOG_TIMING(...)  _log->log (String::compose(__VA_ARGS__), LogEntry::TYPE_TIMING);
+#define LOG_WARNING(...) _log->log (String::compose(__VA_ARGS__), LogEntry::TYPE_WARNING);
+
 using std::cout;
 using std::pair;
 using std::make_pair;
@@ -44,8 +49,6 @@ using boost::optional;
 /** Minimum audio readahead in frames; should never be reached unless there are bugs in Player */
 #define MAXIMUM_AUDIO_READAHEAD (48000 * MAXIMUM_VIDEO_READAHEAD / 24)
 
-#define LOG_WARNING(...) _log->log (String::compose(__VA_ARGS__), LogEntry::TYPE_WARNING);
-
 Butler::Butler (shared_ptr<Player> player, shared_ptr<Log> log, AudioMapping audio_mapping, int audio_channels)
        : _player (player)
        , _log (log)
@@ -60,6 +63,7 @@ Butler::Butler (shared_ptr<Player> player, shared_ptr<Log> log, AudioMapping aud
 {
        _player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
        _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1));
+       _player_changed_connection = _player->Changed.connect (bind (&Butler::player_changed, this, _1));
        _thread = new boost::thread (bind (&Butler::thread, this));
 #ifdef DCPOMATIC_LINUX
        pthread_setname_np (_thread->native_handle(), "butler");
@@ -68,6 +72,8 @@ Butler::Butler (shared_ptr<Player> player, shared_ptr<Log> log, AudioMapping aud
        /* Create some threads to do work on the PlayerVideos we are creating; at present this is used to
           multi-thread JPEG2000 decoding.
        */
+
+       LOG_TIMING("start-prepare-threads %1", boost::thread::hardware_concurrency());
        for (size_t i = 0; i < boost::thread::hardware_concurrency(); ++i) {
                _prepare_pool.create_thread (bind (&boost::asio::io_service::run, &_prepare_service));
        }
@@ -97,6 +103,18 @@ Butler::~Butler ()
 bool
 Butler::should_run () const
 {
+       if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 10) {
+               /* This is way too big */
+               throw ProgrammingError
+                       (__FILE__, __LINE__, String::compose ("Butler video buffers reached %1 frames (audio is %2)", _video.size(), _audio.size()));
+       }
+
+       if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD * 10) {
+               /* This is way too big */
+               throw ProgrammingError
+                       (__FILE__, __LINE__, String::compose ("Butler audio buffers reached %1 frames (video is %2)", _audio.size(), _video.size()));
+       }
+
        if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 2) {
                LOG_WARNING ("Butler video buffers reached %1 frames (audio is %2)", _video.size(), _audio.size());
        }
@@ -189,12 +207,22 @@ void
 Butler::seek (DCPTime position, bool accurate)
 {
        boost::mutex::scoped_lock lm (_mutex);
+       seek_unlocked (position, accurate);
+}
+
+void
+Butler::seek_unlocked (DCPTime position, bool accurate)
+{
        if (_died) {
                return;
        }
 
-       _video.clear ();
-       _audio.clear ();
+       {
+               boost::mutex::scoped_lock lm (_video_audio_mutex);
+               _video.clear ();
+               _audio.clear ();
+       }
+
        _finished = false;
        _pending_seek_position = position;
        _pending_seek_accurate = accurate;
@@ -207,22 +235,25 @@ Butler::prepare (weak_ptr<PlayerVideo> weak_video) const
        shared_ptr<PlayerVideo> video = weak_video.lock ();
        /* If the weak_ptr cannot be locked the video obviously no longer requires any work */
        if (video) {
+               LOG_TIMING("start-prepare in %1", thread_id());
                video->prepare ();
+               LOG_TIMING("finish-prepare in %1", thread_id());
        }
 }
 
 void
 Butler::video (shared_ptr<PlayerVideo> video, DCPTime time)
 {
-       {
-               boost::mutex::scoped_lock lm (_mutex);
-               if (_pending_seek_position) {
-                       /* Don't store any video while a seek is pending */
-                       return;
-               }
+       boost::mutex::scoped_lock lm (_mutex);
+
+       if (_pending_seek_position) {
+               /* Don't store any video while a seek is pending */
+               return;
        }
 
        _prepare_service.post (bind (&Butler::prepare, this, weak_ptr<PlayerVideo>(video)));
+
+       boost::mutex::scoped_lock lm2 (_video_audio_mutex);
        _video.put (video, time);
 }
 
@@ -237,6 +268,7 @@ Butler::audio (shared_ptr<AudioBuffers> audio)
                }
        }
 
+       boost::mutex::scoped_lock lm2 (_video_audio_mutex);
        _audio.put (remap (audio, _audio_channels, _audio_mapping));
 }
 
@@ -265,3 +297,35 @@ Butler::memory_used () const
        /* XXX: should also look at _audio.memory_used() */
        return _video.memory_used();
 }
+
+void
+Butler::player_changed (int what)
+{
+       boost::mutex::scoped_lock lm (_mutex);
+       if (_died || _pending_seek_position) {
+               return;
+       }
+
+       DCPTime seek_to;
+       DCPTime next = _video.get().second;
+       if (_awaiting && _awaiting > next) {
+               /* We have recently done a player_changed seek and our buffers haven't been refilled yet,
+                  so assume that we're seeking to the same place as last time.
+               */
+               seek_to = *_awaiting;
+       } else {
+               seek_to = next;
+       }
+
+       {
+               boost::mutex::scoped_lock lm (_video_audio_mutex);
+               _video.clear ();
+               _audio.clear ();
+       }
+
+       _finished = false;
+       _summon.notify_all ();
+
+       seek_unlocked (seek_to, true);
+       _awaiting = seek_to;
+}