When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / lib / butler.cc
index 5a8e646aa4635556fca90f8791f23e46b6468a9e..cbd5ba15d4f01839349d8759173f9e14ec9e1aa0 100644 (file)
@@ -323,7 +323,7 @@ try
        /* If the weak_ptr cannot be locked the video obviously no longer requires any work */
        if (video) {
                LOG_TIMING("start-prepare in %1", thread_id());
-               video->prepare (_pixel_format, _video_range, _aligned, _fast);
+               video->prepare (_pixel_format, _video_range, _aligned, _fast, _prepare_only_proxy);
                LOG_TIMING("finish-prepare in %1", thread_id());
        }
 }