Make terminate_threads() less likely to leave _threads containing invalid pointers.
[dcpomatic.git] / src / lib / butler.h
index d801d6cf9b7f1d12ff1eaa2d9cac1b21d04ca62d..8c4d30efefbad224ce47731c353791511296160d 100644 (file)
 */
 
 #include "video_ring_buffers.h"
+#include "audio_ring_buffers.h"
+#include "text_ring_buffers.h"
+#include "audio_mapping.h"
+#include "exception_store.h"
 #include <boost/shared_ptr.hpp>
 #include <boost/weak_ptr.hpp>
 #include <boost/thread.hpp>
 #include <boost/thread/condition.hpp>
 #include <boost/signals2.hpp>
+#include <boost/asio.hpp>
 
-class Film;
 class Player;
 class PlayerVideo;
 
-class Butler : public boost::noncopyable
+class Butler : public ExceptionStore, public boost::noncopyable
 {
 public:
-       Butler (boost::weak_ptr<const Film> film, boost::shared_ptr<Player> player);
+       Butler (
+               boost::shared_ptr<Player> player,
+               AudioMapping map,
+               int audio_channels,
+               boost::function<AVPixelFormat (AVPixelFormat)> pixel_format,
+               bool aligned,
+               bool fast
+               );
+
        ~Butler ();
 
        void seek (DCPTime position, bool accurate);
-       std::pair<boost::shared_ptr<PlayerVideo>, DCPTime> get_video ();
+
+       enum Error {
+               NONE,
+               AGAIN
+       };
+
+       std::pair<boost::shared_ptr<PlayerVideo>, DCPTime> get_video (Error* e = 0);
+       boost::optional<DCPTime> get_audio (float* out, Frame frames);
+       boost::optional<TextRingBuffers::Data> get_closed_caption ();
+
+       void disable_audio ();
+
+       std::pair<size_t, std::string> memory_used () const;
 
 private:
        void thread ();
        void video (boost::shared_ptr<PlayerVideo> video, DCPTime time);
+       void audio (boost::shared_ptr<AudioBuffers> audio, DCPTime time, int frame_rate);
+       void text (PlayerText pt, TextType type, boost::optional<DCPTextTrack> track, DCPTimePeriod period);
+       bool should_run () const;
+       void prepare (boost::weak_ptr<PlayerVideo> video);
+       void player_change (ChangeType type, bool frequent);
+       void seek_unlocked (DCPTime position, bool accurate);
 
-       boost::weak_ptr<const Film> _film;
        boost::shared_ptr<Player> _player;
        boost::thread* _thread;
 
+       /** mutex to protect _video, _audio and _closed_caption for when we are clearing them and they all need to be
+           cleared together without any data being inserted in the interim;
+           XXX: is this necessary now that all butler output data is timestamped? Perhaps the locked clear-out
+           is only required if we guarantee that get_video() and get_audio() calls are in sync.
+       */
+       boost::mutex _buffers_mutex;
        VideoRingBuffers _video;
+       AudioRingBuffers _audio;
+       TextRingBuffers _closed_caption;
+
+       boost::thread_group _prepare_pool;
+       boost::asio::io_service _prepare_service;
+       boost::shared_ptr<boost::asio::io_service::work> _prepare_work;
 
+       /** mutex to protect _pending_seek_position, _pending_seek_acurate, _finished, _died, _stop_thread */
        boost::mutex _mutex;
        boost::condition _summon;
        boost::condition _arrived;
        boost::optional<DCPTime> _pending_seek_position;
        bool _pending_seek_accurate;
-
+       int _suspended;
        bool _finished;
+       bool _died;
+       bool _stop_thread;
+
+       AudioMapping _audio_mapping;
+       int _audio_channels;
+
+       bool _disable_audio;
+
+       boost::function<AVPixelFormat (AVPixelFormat)> _pixel_format;
+       bool _aligned;
+       bool _fast;
+
+       /** If we are waiting to be refilled following a seek, this is the time we were
+           seeking to.
+       */
+       boost::optional<DCPTime> _awaiting;
 
        boost::signals2::scoped_connection _player_video_connection;
+       boost::signals2::scoped_connection _player_audio_connection;
+       boost::signals2::scoped_connection _player_text_connection;
+       boost::signals2::scoped_connection _player_change_connection;
 };