Previously the code did not account for referenced audio, so far
[dcpomatic.git] / src / lib / dcp_encoder.cc
index 67235e5968e419c3c08a70c5301afeef5c955587..76bfba5a2f19f0efd54b6f2a7bdab162fa67ac0f 100644 (file)
@@ -61,6 +61,10 @@ DCPEncoder::DCPEncoder (shared_ptr<const Film> film, weak_ptr<Job> job)
        , _finishing (false)
        , _non_burnt_subtitles (false)
 {
+       _player_video_connection = _player->Video.connect (bind (&DCPEncoder::video, this, _1, _2));
+       _player_audio_connection = _player->Audio.connect (bind (&DCPEncoder::audio, this, _1, _2));
+       _player_subtitle_connection = _player->Subtitle.connect (bind (&DCPEncoder::subtitle, this, _1, _2));
+
        BOOST_FOREACH (shared_ptr<const Content> c, film->content ()) {
                if (c->subtitle && c->subtitle->use() && !c->subtitle->burn()) {
                        _non_burnt_subtitles = true;
@@ -120,7 +124,7 @@ DCPEncoder::video (shared_ptr<PlayerVideo> data, DCPTime time)
 void
 DCPEncoder::audio (shared_ptr<AudioBuffers> data, DCPTime time)
 {
-       _writer->write (data);
+       _writer->write (data, time);
 
        shared_ptr<Job> job = _job.lock ();
        DCPOMATIC_ASSERT (job);