Merge master.
[dcpomatic.git] / src / lib / encoder.cc
index ecbf2e5bf87ca0bbc046ffa4f39fbac2ea874a3a..2364b67a7ceccb5a1ced874efad51b83228fdcaa 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+    Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
@@ -34,6 +34,8 @@
 #include "cross.h"
 #include "writer.h"
 #include "server_finder.h"
+#include "player.h"
+#include "player_video_frame.h"
 
 #include "i18n.h"
 
@@ -59,17 +61,12 @@ Encoder::Encoder (shared_ptr<const Film> f, weak_ptr<Job> j)
        , _video_frames_out (0)
        , _terminate (false)
 {
-       _have_a_real_frame[EYES_BOTH] = false;
-       _have_a_real_frame[EYES_LEFT] = false;
-       _have_a_real_frame[EYES_RIGHT] = false;
+
 }
 
 Encoder::~Encoder ()
 {
        terminate_threads ();
-       if (_writer) {
-               _writer->finish ();
-       }
 }
 
 /** Add a worker thread for a each thread on a remote server.  Caller must hold
@@ -79,6 +76,7 @@ Encoder::~Encoder ()
 void
 Encoder::add_worker_threads (ServerDescription d)
 {
+       _film->log()->log (String::compose (N_("Adding %1 worker threads for remote %2"), d.host_name ()));
        for (int i = 0; i < d.threads(); ++i) {
                _threads.push_back (new boost::thread (boost::bind (&Encoder::encoder_thread, this, d)));
        }
@@ -95,7 +93,6 @@ Encoder::process_begin ()
        ServerFinder::instance()->connect (boost::bind (&Encoder::server_found, this, _1));
 }
 
-
 void
 Encoder::process_end ()
 {
@@ -126,9 +123,9 @@ Encoder::process_end ()
        */
 
        for (list<shared_ptr<DCPVideoFrame> >::iterator i = _queue.begin(); i != _queue.end(); ++i) {
-               _film->log()->log (String::compose (N_("Encode left-over frame %1"), (*i)->frame ()));
+               _film->log()->log (String::compose (N_("Encode left-over frame %1"), (*i)->index ()));
                try {
-                       _writer->write ((*i)->encode_locally(), (*i)->frame (), (*i)->eyes ());
+                       _writer->write ((*i)->encode_locally(), (*i)->index (), (*i)->eyes ());
                        frame_done ();
                } catch (std::exception& e) {
                        _film->log()->log (String::compose (N_("Local encode failed (%1)"), e.what ()));
@@ -181,8 +178,10 @@ Encoder::frame_done ()
 }
 
 void
-Encoder::process_video (shared_ptr<const Image> image, Eyes eyes, ColourConversion conversion, bool same)
+Encoder::process_video (shared_ptr<PlayerVideoFrame> pvf)
 {
+       _waker.nudge ();
+       
        boost::mutex::scoped_lock lock (_mutex);
 
        /* XXX: discard 3D here if required */
@@ -198,33 +197,34 @@ Encoder::process_video (shared_ptr<const Image> image, Eyes eyes, ColourConversi
                return;
        }
 
-       if (_writer->thrown ()) {
-               _writer->rethrow ();
-       }
+       _writer->rethrow ();
+       /* Re-throw any exception raised by one of our threads.  If more
+          than one has thrown an exception, only one will be rethrown, I think;
+          but then, if that happens something has gone badly wrong.
+       */
+       rethrow ();
 
        if (_writer->can_fake_write (_video_frames_out)) {
-               _writer->fake_write (_video_frames_out, eyes);
-               _have_a_real_frame[eyes] = false;
-               frame_done ();
-       } else if (same && _have_a_real_frame[eyes]) {
-               /* Use the last frame that we encoded. */
-               _writer->repeat (_video_frames_out, eyes);
+               _writer->fake_write (_video_frames_out, pvf->eyes ());
                frame_done ();
        } else {
                /* Queue this new frame for encoding */
                TIMING ("adding to queue of %1", _queue.size ());
                _queue.push_back (shared_ptr<DCPVideoFrame> (
                                          new DCPVideoFrame (
-                                                 image, _video_frames_out, eyes, conversion, _film->video_frame_rate(),
-                                                 _film->j2k_bandwidth(), _film->log()
+                                                 pvf,
+                                                 _video_frames_out,
+                                                 _film->video_frame_rate(),
+                                                 _film->j2k_bandwidth(),
+                                                 _film->resolution(),
+                                                 _film->log()
                                                  )
                                          ));
                
                _condition.notify_all ();
-               _have_a_real_frame[eyes] = true;
        }
 
-       if (eyes != EYES_LEFT) {
+       if (pvf->eyes() != EYES_LEFT) {
                ++_video_frames_out;
        }
 }
@@ -256,6 +256,7 @@ Encoder::terminate_threads ()
 
 void
 Encoder::encoder_thread (optional<ServerDescription> server)
+try
 {
        /* Number of seconds that we currently wait between attempts
           to connect to the server; not relevant for localhost
@@ -277,7 +278,7 @@ Encoder::encoder_thread (optional<ServerDescription> server)
 
                TIMING ("encoder thread %1 wakes with queue of %2", boost::this_thread::get_id(), _queue.size());
                shared_ptr<DCPVideoFrame> vf = _queue.front ();
-               _film->log()->log (String::compose (N_("Encoder thread %1 pops frame %2 (%3) from queue"), boost::this_thread::get_id(), vf->frame(), vf->eyes ()));
+               TIMING ("encoder thread %1 pops frame %2 (%3) from queue", boost::this_thread::get_id(), vf->index(), vf->eyes ());
                _queue.pop_front ();
                
                lock.unlock ();
@@ -303,27 +304,27 @@ Encoder::encoder_thread (optional<ServerDescription> server)
                                _film->log()->log (
                                        String::compose (
                                                N_("Remote encode of %1 on %2 failed (%3); thread sleeping for %4s"),
-                                               vf->frame(), server->host_name(), e.what(), remote_backoff)
+                                               vf->index(), server->host_name(), e.what(), remote_backoff)
                                        );
                        }
                                
                } else {
                        try {
-                               TIMING ("encoder thread %1 begins local encode of %2", boost::this_thread::get_id(), vf->frame());
+                               TIMING ("encoder thread %1 begins local encode of %2", boost::this_thread::get_id(), vf->index());
                                encoded = vf->encode_locally ();
-                               TIMING ("encoder thread %1 finishes local encode of %2", boost::this_thread::get_id(), vf->frame());
+                               TIMING ("encoder thread %1 finishes local encode of %2", boost::this_thread::get_id(), vf->index());
                        } catch (std::exception& e) {
                                _film->log()->log (String::compose (N_("Local encode failed (%1)"), e.what ()));
                        }
                }
 
                if (encoded) {
-                       _writer->write (encoded, vf->frame (), vf->eyes ());
+                       _writer->write (encoded, vf->index (), vf->eyes ());
                        frame_done ();
                } else {
                        lock.lock ();
                        _film->log()->log (
-                               String::compose (N_("Encoder thread %1 pushes frame %2 back onto queue after failure"), boost::this_thread::get_id(), vf->frame())
+                               String::compose (N_("Encoder thread %1 pushes frame %2 back onto queue after failure"), boost::this_thread::get_id(), vf->index())
                                );
                        _queue.push_front (vf);
                        lock.unlock ();
@@ -337,6 +338,10 @@ Encoder::encoder_thread (optional<ServerDescription> server)
                _condition.notify_all ();
        }
 }
+catch (...)
+{
+       store_current ();
+}
 
 void
 Encoder::server_found (ServerDescription s)