Cache film length for Player::pass.
[dcpomatic.git] / src / lib / player.cc
index c88be58266251da86ecb85a91ea3d2e96b4426f7..657c1a8b4ed9e2d168a2ffdbc156b46704824545 100644 (file)
@@ -243,6 +243,9 @@ Player::setup_pieces_unlocked ()
        _last_video_time = DCPTime ();
        _last_video_eyes = EYES_BOTH;
        _last_audio_time = DCPTime ();
+
+       /* Cached value to save recalculating it on every ::pass */
+       _film_length = _film->length ();
 }
 
 void
@@ -564,13 +567,14 @@ bool
 Player::pass ()
 {
        boost::mutex::scoped_lock lm (_mutex);
+       DCPOMATIC_ASSERT (_film_length);
 
        if (_suspended) {
                /* We can't pass in this state */
                return false;
        }
 
-       if (_playlist->length(_film) == DCPTime()) {
+       if (*_film_length == DCPTime()) {
                /* Special case of an empty Film; just give one black frame */
                emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
                return true;
@@ -652,7 +656,8 @@ Player::pass ()
                           remove a little silence at the end of some content.
                        */
                        int64_t const error = labs(period.from.get() - _last_audio_time->get());
-                       int64_t const too_much_error = 4;
+                       /* Let's not worry about less than a frame at 24fps */
+                       int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
                        if (error >= too_much_error) {
                                _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
                        }
@@ -676,7 +681,7 @@ Player::pass ()
        /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
           of our streams, or the position of the _silent.
        */
-       DCPTime pull_to = _film->length ();
+       DCPTime pull_to = *_film_length;
        for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
                if (!i->second.piece->done && i->second.last_push_end < pull_to) {
                        pull_to = i->second.last_push_end;