_last_video_time = DCPTime ();
_last_video_eyes = EYES_BOTH;
_last_audio_time = DCPTime ();
+
+ /* Cached value to save recalculating it on every ::pass */
+ _film_length = _film->length ();
}
void
Player::pass ()
{
boost::mutex::scoped_lock lm (_mutex);
+ DCPOMATIC_ASSERT (_film_length);
if (_suspended) {
/* We can't pass in this state */
return false;
}
- if (_playlist->length(_film) == DCPTime()) {
+ if (*_film_length == DCPTime()) {
/* Special case of an empty Film; just give one black frame */
emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
return true;
if (_last_audio_time) {
/* Sometimes the thing that happened last finishes fractionally before
or after this silence. Bodge the start time of the silence to fix it.
+ I think this is nothing to worry about since we will just add or
+ remove a little silence at the end of some content.
*/
- DCPOMATIC_ASSERT (labs(period.from.get() - _last_audio_time->get()) < 2);
+ int64_t const error = labs(period.from.get() - _last_audio_time->get());
+ /* Let's not worry about less than a frame at 24fps */
+ int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
+ if (error >= too_much_error) {
+ _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
+ }
+ DCPOMATIC_ASSERT (error < too_much_error);
period.from = *_last_audio_time;
}
if (period.duration() > one_video_frame()) {
/* Work out the time before which the audio is definitely all here. This is the earliest last_push_end of one
of our streams, or the position of the _silent.
*/
- DCPTime pull_to = _film->length ();
+ DCPTime pull_to = *_film_length;
for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
if (!i->second.piece->done && i->second.last_push_end < pull_to) {
pull_to = i->second.last_push_end;