Avoid random black gaps between bits of content A and B when
[dcpomatic.git] / src / lib / player.cc
index acde910be24936f7873b03895b59084def5e87d1..bdfa51528deb305c4b72e09b457490012e7f50bb 100644 (file)
@@ -1054,8 +1054,12 @@ Player::seek (DCPTime time, bool accurate)
 
        BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
                if (time < i->content->position()) {
-                       /* Before; seek to the start of the content */
-                       i->decoder->seek (dcp_to_content_time (i, i->content->position()), accurate);
+                       /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
+                          we must seek this (following) content accurately, otherwise when we come to the end of the current
+                          content we may not start right at the beginning of the next, causing a gap (if the next content has
+                          been trimmed to a point between keyframes, or something).
+                       */
+                       i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
                        i->done = false;
                } else if (i->content->position() <= time && time < i->content->end(_film)) {
                        /* During; seek to position */