bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
);
(*j)->Stop.connect (
- bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1, _2)
+ bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
);
++j;
ps.bitmap.push_back (subtitle.sub);
DCPTime from (content_time_to_dcp (piece, subtitle.from()));
- _active_texts[subtitle.type()].add_from (wc, ps, from);
+ _active_texts[text->type()].add_from (wc, ps, from);
}
void
ps.add_fonts (text->fonts ());
}
- _active_texts[subtitle.type()].add_from (wc, ps, from);
+ _active_texts[text->type()].add_from (wc, ps, from);
}
void
-Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to, TextType type)
+Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to)
{
- if (!_active_texts[type].have (wc)) {
+ shared_ptr<const TextContent> text = wc.lock ();
+ if (!text) {
+ return;
+ }
+
+ if (!_active_texts[text->type()].have(wc)) {
return;
}
shared_ptr<Piece> piece = wp.lock ();
- shared_ptr<const TextContent> text = wc.lock ();
- if (!piece || !text) {
+ if (!piece) {
return;
}
return;
}
- pair<PlayerText, DCPTime> from = _active_texts[type].add_to (wc, dcp_to);
+ pair<PlayerText, DCPTime> from = _active_texts[text->type()].add_to (wc, dcp_to);
- bool const always = (type == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
+ bool const always = (text->type() == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
if (text->use() && !always && !text->burn()) {
- Text (from.first, type, DCPTimePeriod (from.second, dcp_to));
+ Text (from.first, text->type(), DCPTimePeriod (from.second, dcp_to));
}
}