Remove TextType from various places as (I believe) it can be inferred from the content.
[dcpomatic.git] / src / lib / player.cc
index 5dfc4e66dee46483a578d6a620144af1b24efd9f..cf9bc2e63dd61a43c4e64a28d398917e8c4594a3 100644 (file)
@@ -199,7 +199,7 @@ Player::setup_pieces_unlocked ()
                                bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
                                );
                        (*j)->Stop.connect (
-                               bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1, _2)
+                               bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
                                );
 
                        ++j;
@@ -917,7 +917,7 @@ Player::bitmap_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, C
        ps.bitmap.push_back (subtitle.sub);
        DCPTime from (content_time_to_dcp (piece, subtitle.from()));
 
-       _active_texts[subtitle.type()].add_from (wc, ps, from);
+       _active_texts[text->type()].add_from (wc, ps, from);
 }
 
 void
@@ -961,19 +961,23 @@ Player::plain_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, Co
                ps.add_fonts (text->fonts ());
        }
 
-       _active_texts[subtitle.type()].add_from (wc, ps, from);
+       _active_texts[text->type()].add_from (wc, ps, from);
 }
 
 void
-Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to, TextType type)
+Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to)
 {
-       if (!_active_texts[type].have (wc)) {
+       shared_ptr<const TextContent> text = wc.lock ();
+       if (!text) {
+               return;
+       }
+
+       if (!_active_texts[text->type()].have(wc)) {
                return;
        }
 
        shared_ptr<Piece> piece = wp.lock ();
-       shared_ptr<const TextContent> text = wc.lock ();
-       if (!piece || !text) {
+       if (!piece) {
                return;
        }
 
@@ -983,11 +987,11 @@ Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, Conte
                return;
        }
 
-       pair<PlayerText, DCPTime> from = _active_texts[type].add_to (wc, dcp_to);
+       pair<PlayerText, DCPTime> from = _active_texts[text->type()].add_to (wc, dcp_to);
 
-       bool const always = (type == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
+       bool const always = (text->type() == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
        if (text->use() && !always && !text->burn()) {
-               Text (from.first, type, DCPTimePeriod (from.second, dcp_to));
+               Text (from.first, text->type(), DCPTimePeriod (from.second, dcp_to));
        }
 }