Basics of splitting CCAP streams into different assets.
[dcpomatic.git] / src / lib / player.h
index b4f41f6da0348198130fcfdaa8d806decd38f773..70a2e4ae36614c8e42216fb0221735d7c0193ee1 100644 (file)
@@ -99,7 +99,7 @@ public:
        /** Emitted when a text is ready.  This signal may be emitted considerably
         *  after the corresponding Video.
         */
-       boost::signals2::signal<void (PlayerText, TextType, DCPTimePeriod)> Text;
+       boost::signals2::signal<void (PlayerText, TextType, boost::optional<DCPTextTrack>, DCPTimePeriod)> Text;
 
 private:
        friend class PlayerWrapper;