/** Emitted when a text is ready. This signal may be emitted considerably
* after the corresponding Video.
*/
- boost::signals2::signal<void (PlayerText, TextType, DCPTimePeriod)> Text;
+ boost::signals2::signal<void (PlayerText, TextType, boost::optional<DCPTextTrack>, DCPTimePeriod)> Text;
private:
friend class PlayerWrapper;