When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / lib / player_video.h
index f296848320a77a053d863d5ded423c05015d7dbc..8134c8d4e564715dc1f296cac4f6334bedd24806 100644 (file)
@@ -71,8 +71,9 @@ public:
 
        void set_text (PositionImage);
 
-       void prepare (std::function<AVPixelFormat (AVPixelFormat)> pixel_format, VideoRange video_range, bool aligned, bool fast);
+       void prepare (std::function<AVPixelFormat (AVPixelFormat)> pixel_format, VideoRange video_range, bool aligned, bool fast, bool proxy_only);
        std::shared_ptr<Image> image (std::function<AVPixelFormat (AVPixelFormat)> pixel_format, VideoRange video_range, bool aligned, bool fast) const;
+       std::shared_ptr<Image> raw_image () const;
 
        static AVPixelFormat force (AVPixelFormat, AVPixelFormat);
        static AVPixelFormat keep_xyz_or_rgb (AVPixelFormat);