class ImageProxy;
class Scaler;
class Socket;
+class Log;
/** Everything needed to describe a video frame coming out of the player, but with the
* bits still their raw form. We may want to combine the bits on a remote machine,
{
public:
PlayerVideoFrame (boost::shared_ptr<const ImageProxy>, Crop, dcp::Size, dcp::Size, Scaler const *, Eyes, Part, ColourConversion);
- PlayerVideoFrame (boost::shared_ptr<cxml::Node>, boost::shared_ptr<Socket>);
+ PlayerVideoFrame (boost::shared_ptr<cxml::Node>, boost::shared_ptr<Socket>, boost::shared_ptr<Log>);
void set_subtitle (PositionImage);