void write_frame_info (Frame frame, Eyes eyes, dcp::FrameInfo info) const;
long frame_info_position (Frame frame, Eyes eyes) const;
- Frame check_existing_picture_asset ();
+ Frame check_existing_picture_asset (boost::filesystem::path asset);
bool existing_picture_frame_ok (FILE* asset_file, boost::shared_ptr<InfoFileHandle> info_file, Frame frame) const;
boost::shared_ptr<const Film> _film;
boost::weak_ptr<Job> _job;
boost::shared_ptr<dcp::PictureAsset> _picture_asset;
+ /** picture asset writer, or 0 if we are not writing any picture because we already have one */
boost::shared_ptr<dcp::PictureAssetWriter> _picture_asset_writer;
boost::shared_ptr<dcp::SoundAsset> _sound_asset;
boost::shared_ptr<dcp::SoundAssetWriter> _sound_asset_writer;