+/*
+ Copyright (C) 2013 Carl Hetherington <cth@carlh.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+extern "C" {
+#include <libavutil/audioconvert.h>
+}
#include "audio_content.h"
namespace cxml {
public:
SndfileContent (boost::filesystem::path);
SndfileContent (boost::shared_ptr<const cxml::Node>);
+
+ boost::shared_ptr<SndfileContent> shared_from_this () {
+ return boost::dynamic_pointer_cast<SndfileContent> (Content::shared_from_this ());
+ }
+ void examine (boost::shared_ptr<Film>, boost::shared_ptr<Job>, bool);
std::string summary () const;
std::string information () const;
+ void as_xml (xmlpp::Node *) const;
boost::shared_ptr<Content> clone () const;
+ Time length (boost::shared_ptr<const Film>) const;
/* AudioContent */
- int audio_channels () const;
- ContentAudioFrame audio_length () const;
- int audio_frame_rate () const;
- int64_t audio_channel_layout () const;
+ int audio_channels () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _audio_channels;
+ }
+
+ ContentAudioFrame audio_length () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _audio_length;
+ }
+
+ int content_audio_frame_rate () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _audio_frame_rate;
+ }
+ int output_audio_frame_rate (boost::shared_ptr<const Film>) const;
+
static bool valid_file (boost::filesystem::path);
+
+private:
+ int _audio_channels;
+ ContentAudioFrame _audio_length;
+ int _audio_frame_rate;
};