#include <boost/signals2.hpp>
#include "transcoder.h"
#include "encoder.h"
-#include "decoder_factory.h"
#include "film.h"
#include "matcher.h"
#include "delay_line.h"
-#include "options.h"
#include "gain.h"
#include "video_decoder.h"
#include "audio_decoder.h"
-#include "playlist.h"
+#include "player.h"
using std::string;
using boost::shared_ptr;
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
- * @param o Decode options.
* @param j Job that we are running under, or 0.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<Film> f, DecodeOptions o, shared_ptr<Job> j)
+Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<Job> j)
: _job (j)
- , _playlist (f->playlist ())
- , _encoder (new Encoder (f, _playlist))
+ , _player (f->player ())
+ , _encoder (new Encoder (f))
{
- if (_playlist->has_audio ()) {
- _matcher.reset (new Matcher (f->log(), _playlist->audio_frame_rate(), _playlist->video_frame_rate()));
- _delay_line.reset (new DelayLine (f->log(), _playlist->audio_channels(), f->audio_delay() * _playlist->audio_frame_rate() / 1000));
- _gain.reset (new Gain (f->log(), f->audio_gain()));
- }
+ _matcher.reset (new Matcher (f->log(), f->audio_frame_rate(), f->video_frame_rate()));
+ _delay_line.reset (new DelayLine (f->log(), f->audio_delay() * f->audio_frame_rate() / 1000));
+ _gain.reset (new Gain (f->log(), f->audio_gain()));
- if (_matcher) {
- _playlist->connect_video (_matcher);
- _matcher->connect_video (_encoder);
- } else {
- _playlist->connect_video (_encoder);
+ if (!f->with_subtitles ()) {
+ _player->disable_subtitles ();
}
+
+ _player->connect_video (_delay_line);
+ _delay_line->connect_video (_matcher);
+ _matcher->connect_video (_encoder);
- if (_matcher && _delay_line && _playlist->has_audio ()) {
- _playlist->connect_audio (_delay_line);
- _delay_line->connect_audio (_matcher);
- _matcher->connect_audio (_gain);
- _gain->connect_audio (_encoder);
- }
+ _player->connect_audio (_delay_line);
+ _delay_line->connect_audio (_matcher);
+ _matcher->connect_audio (_gain);
+ _gain->connect_audio (_encoder);
}
void
Transcoder::go ()
{
_encoder->process_begin ();
- try {
- while (1) {
- if (_playlist->pass ()) {
- break;
- }
- _playlist->set_progress (_job);
+ while (1) {
+ if (_player->pass ()) {
+ break;
}
-
- } catch (...) {
- _encoder->process_end ();
- throw;
- }
-
- if (_delay_line) {
- _delay_line->process_end ();
- }
- if (_matcher) {
- _matcher->process_end ();
- }
- if (_gain) {
- _gain->process_end ();
+ _player->set_progress (_job);
}
+
+ _delay_line->process_end ();
+ _matcher->process_end ();
+ _gain->process_end ();
_encoder->process_end ();
}
+
+float
+Transcoder::current_encoding_rate () const
+{
+ return _encoder->current_encoding_rate ();
+}
+
+int
+Transcoder::video_frames_out () const
+{
+ return _encoder->video_frames_out ();
+}