{
public:
AudioBuffers (int channels, int frames);
+ AudioBuffers (AudioBuffers const &);
~AudioBuffers ();
float** data () const {
float* data (int) const;
+ int channels () const {
+ return _channels;
+ }
+
int frames () const {
return _frames;
}
void make_silent ();
+ void copy_from (AudioBuffers* from, int frames_to_copy, int read_offset, int write_offset);
+ void move (int from, int to, int frames);
+
private:
- /* no copy construction */
- AudioBuffers (AudioBuffers const &);
-
int _channels;
int _frames;
+ int _allocated_frames;
float** _data;
};