Barely-functioning GL playback with new arrangement.
[dcpomatic.git] / src / lib / video_decoder.cc
index 3625e074fba0460fc63729a00bc30c446f7d769b..508ed90b71c71f62e874f0a763b4b19f2d9db8d7 100644 (file)
@@ -35,9 +35,10 @@ using std::max;
 using std::back_inserter;
 using boost::shared_ptr;
 using boost::optional;
+using namespace dcpomatic;
 
-VideoDecoder::VideoDecoder (Decoder* parent, shared_ptr<const Content> c, shared_ptr<Log> log)
-       : DecoderPart (parent, log)
+VideoDecoder::VideoDecoder (Decoder* parent, shared_ptr<const Content> c)
+       : DecoderPart (parent)
        , _content (c)
 {
 
@@ -53,30 +54,91 @@ VideoDecoder::VideoDecoder (Decoder* parent, shared_ptr<const Content> c, shared
  *  and so on.
  */
 void
-VideoDecoder::emit (shared_ptr<const ImageProxy> image, Frame frame)
+VideoDecoder::emit (shared_ptr<const Film> film, shared_ptr<const ImageProxy> image, Frame decoder_frame)
 {
        if (ignore ()) {
                return;
        }
 
+       /* Before we `re-write' the frame indexes of these incoming data we need to check for
+          the case where the user has some 2D content which they have marked as 3D.  With 3D
+          we should get two frames for each frame index, but in this `bad' case we only get
+          one.  We need to throw an exception if this happens.
+       */
+
+       if (_content->video->frame_type() == VIDEO_FRAME_TYPE_3D) {
+               if (_last_threed_frames.size() > 4) {
+                       _last_threed_frames.erase (_last_threed_frames.begin());
+               }
+               _last_threed_frames.push_back (decoder_frame);
+               if (_last_threed_frames.size() == 4) {
+                       if (_last_threed_frames[0] != _last_threed_frames[1] || _last_threed_frames[2] != _last_threed_frames[3]) {
+                               boost::throw_exception (
+                                       DecodeError(
+                                               String::compose(
+                                                       _("The content file %1 is set as 3D but does not appear to contain 3D images.  Please set it to 2D.  "
+                                                         "You can still make a 3D DCP from this content by ticking the 3D option in the DCP video tab."),
+                                                       _content->path(0)
+                                                       )
+                                               )
+                                       );
+                       }
+               }
+       }
+
+       double const afr = _content->active_video_frame_rate(film);
+
+       Frame frame;
+       Eyes eyes = EYES_BOTH;
+       if (!_position) {
+               /* This is the first data we have received since initialisation or seek.  Set
+                  the position based on the frame that was given.  After this first time
+                  we just cound frames, since (as with audio) it seems that ContentTimes
+                  are unreliable from FFmpegDecoder.  They are much better than audio times
+                  but still we get the occasional one which is duplicated.  In this case
+                  ffmpeg seems to carry on regardless, processing the video frame as normal.
+                  If we drop the frame with the duplicated timestamp we obviously lose sync.
+               */
+               _position = ContentTime::from_frames (decoder_frame, afr);
+               if (_content->video->frame_type() == VIDEO_FRAME_TYPE_3D_ALTERNATE) {
+                       frame = decoder_frame / 2;
+                       _last_emitted_eyes = EYES_RIGHT;
+               } else {
+                       frame = decoder_frame;
+               }
+       } else {
+               VideoFrameType const ft = _content->video->frame_type ();
+               if (ft == VIDEO_FRAME_TYPE_3D_ALTERNATE || ft == VIDEO_FRAME_TYPE_3D) {
+                       DCPOMATIC_ASSERT (_last_emitted_eyes);
+                       if (_last_emitted_eyes.get() == EYES_RIGHT) {
+                               frame = _position->frames_round(afr) + 1;
+                               eyes = EYES_LEFT;
+                       } else {
+                               frame = _position->frames_round(afr);
+                               eyes = EYES_RIGHT;
+                       }
+               } else {
+                       frame = _position->frames_round(afr) + 1;
+               }
+       }
+
        switch (_content->video->frame_type ()) {
        case VIDEO_FRAME_TYPE_2D:
                Data (ContentVideo (image, frame, EYES_BOTH, PART_WHOLE));
                break;
        case VIDEO_FRAME_TYPE_3D:
        {
-               /* We receive the same frame index twice for 3D; hence we know which
-                  frame this one is.
-               */
-               bool const same = (_last_emitted && _last_emitted.get() == frame);
-               Data (ContentVideo (image, frame, same ? EYES_RIGHT : EYES_LEFT, PART_WHOLE));
-               _last_emitted = frame;
+               Data (ContentVideo (image, frame, eyes, PART_WHOLE));
+               _last_emitted_frame = frame;
+               _last_emitted_eyes = eyes;
                break;
        }
        case VIDEO_FRAME_TYPE_3D_ALTERNATE:
-               Data (ContentVideo (image, frame / 2, (frame % 2) ? EYES_RIGHT : EYES_LEFT, PART_WHOLE));
-               frame /= 2;
+       {
+               Data (ContentVideo (image, frame, eyes, PART_WHOLE));
+               _last_emitted_eyes = eyes;
                break;
+       }
        case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT:
                Data (ContentVideo (image, frame, EYES_LEFT, PART_LEFT_HALF));
                Data (ContentVideo (image, frame, EYES_RIGHT, PART_RIGHT_HALF));
@@ -95,12 +157,13 @@ VideoDecoder::emit (shared_ptr<const ImageProxy> image, Frame frame)
                DCPOMATIC_ASSERT (false);
        }
 
-       _position = ContentTime::from_frames (frame, _content->active_video_frame_rate ());
+       _position = ContentTime::from_frames (frame, afr);
 }
 
 void
 VideoDecoder::seek ()
 {
-       _position = ContentTime();
-       _last_emitted.reset ();
+       _position = boost::optional<ContentTime>();
+       _last_emitted_frame.reset ();
+       _last_emitted_eyes.reset ();
 }