, _thread (0)
, _finish (false)
, _queued_full_in_memory (0)
- , _maximum_frames_in_memory (0)
+ /* These will be reset to sensible values when J2KEncoder is created */
+ , _maximum_frames_in_memory (8)
+ , _maximum_queue_size (8)
, _full_written (0)
, _fake_written (0)
, _repeat_written (0)
_reels.push_back (ReelWriter (film, p, job, reel_index++, reels.size(), _film->content_summary(p)));
}
- /* We can keep track of the current audio and subtitle reels easily because audio
- and subs arrive to the Writer in sequence. This is not so for video.
+ /* We can keep track of the current audio, subtitle and closed caption reels easily because audio
+ and captions arrive to the Writer in sequence. This is not so for video.
*/
_audio_reel = _reels.begin ();
- _subtitle_reel = _reels.begin ();
+ for (int i = 0; i < TEXT_COUNT; ++i) {
+ _text_reel[i] = _reels.begin ();
+ }
/* Check that the signer is OK if we need one */
string reason;
Writer::start ()
{
_thread = new boost::thread (boost::bind (&Writer::thread, this));
+#ifdef DCPOMATIC_LINUX
+ pthread_setname_np (_thread->native_handle(), "writer");
+#endif
}
Writer::~Writer ()
boost::mutex::scoped_lock lock (_state_mutex);
while (_queued_full_in_memory > _maximum_frames_in_memory) {
- /* The queue is too big; wait until that is sorted out */
+ /* There are too many full frames in memory; wake the main writer thread and
+ wait until it sorts everything out */
+ _empty_condition.notify_all ();
_full_condition.wait (lock);
}
{
boost::mutex::scoped_lock lock (_state_mutex);
- while (_queued_full_in_memory > _maximum_frames_in_memory) {
- /* The queue is too big; wait until that is sorted out */
+ while (_queue.size() > _maximum_queue_size && have_sequenced_image_at_queue_head()) {
+ /* The queue is too big, and the main writer thread can run and fix it, so
+ wake it and wait until it has done.
+ */
+ _empty_condition.notify_all ();
_full_condition.wait (lock);
}
{
boost::mutex::scoped_lock lock (_state_mutex);
- while (_queued_full_in_memory > _maximum_frames_in_memory) {
- /* The queue is too big; wait until that is sorted out */
+ while (_queue.size() > _maximum_queue_size && have_sequenced_image_at_queue_head()) {
+ /* The queue is too big, and the main writer thread can run and fix it, so
+ wake it and wait until it has done.
+ */
+ _empty_condition.notify_all ();
_full_condition.wait (lock);
}
}
/** Write some audio frames to the DCP.
- * @param audio Audio data or 0 if there is no audio to be written here (i.e. it is referenced).
+ * @param audio Audio data.
+ * @param time Time of this data within the DCP.
* This method is not thread safe.
*/
void
-Writer::write (shared_ptr<const AudioBuffers> audio)
+Writer::write (shared_ptr<const AudioBuffers> audio, DCPTime const time)
{
+ DCPOMATIC_ASSERT (audio);
+
+ int const afr = _film->audio_frame_rate();
+
+ DCPTime const end = time + DCPTime::from_frames(audio->frames(), afr);
+
/* The audio we get might span a reel boundary, and if so we have to write it in bits */
- int32_t offset = 0;
- while (offset < audio->frames ()) {
+ DCPTime t = time;
+ while (t < end) {
if (_audio_reel == _reels.end ()) {
/* This audio is off the end of the last reel; ignore it */
return;
}
- int32_t const remaining = audio->frames() - offset;
- int32_t const reel_space = _audio_reel->period().duration().frames_floor(_film->audio_frame_rate()) - _audio_reel->total_written_audio_frames();
-
- if (remaining <= reel_space) {
+ if (end <= _audio_reel->period().to) {
/* Easy case: we can write all the audio to this reel */
_audio_reel->write (audio);
- offset += remaining;
+ t = end;
} else {
- /* Write the part we can */
- shared_ptr<AudioBuffers> part (new AudioBuffers (audio->channels(), reel_space));
- part->copy_from (audio.get(), reel_space, offset, 0);
- _audio_reel->write (part);
+ /* Split the audio into two and write the first part */
+ DCPTime part_lengths[2] = {
+ _audio_reel->period().to - t,
+ end - _audio_reel->period().to
+ };
+
+ Frame part_frames[2] = {
+ part_lengths[0].frames_ceil(afr),
+ part_lengths[1].frames_ceil(afr)
+ };
+
+ if (part_frames[0]) {
+ shared_ptr<AudioBuffers> part (new AudioBuffers (audio->channels(), part_frames[0]));
+ part->copy_from (audio.get(), part_frames[0], 0, 0);
+ _audio_reel->write (part);
+ }
+
+ if (part_frames[1]) {
+ shared_ptr<AudioBuffers> part (new AudioBuffers (audio->channels(), part_frames[1]));
+ part->copy_from (audio.get(), part_frames[1], part_frames[0], 0);
+ audio = part;
+ } else {
+ audio.reset ();
+ }
+
++_audio_reel;
- offset += reel_space;
+ t += part_lengths[0];
}
}
}
}
lock.lock ();
+ _full_condition.notify_all ();
}
while (_queued_full_in_memory > _maximum_frames_in_memory) {
lock.lock ();
i->encoded.reset ();
--_queued_full_in_memory;
+ _full_condition.notify_all ();
}
-
- /* The queue has probably just gone down a bit; notify anything wait()ing on _full_condition */
- _full_condition.notify_all ();
}
}
catch (...)
string text = Config::instance()->cover_sheet ();
boost::algorithm::replace_all (text, "$CPL_NAME", _film->name());
boost::algorithm::replace_all (text, "$TYPE", _film->dcp_content_type()->pretty_name());
- boost::algorithm::replace_all (text, "$CONTAINER", _film->container()->nickname());
+ boost::algorithm::replace_all (text, "$CONTAINER", _film->container()->container_nickname());
boost::algorithm::replace_all (text, "$AUDIO_LANGUAGE", _film->isdcf_metadata().audio_language);
boost::algorithm::replace_all (text, "$SUBTITLE_LANGUAGE", _film->isdcf_metadata().subtitle_language);
boost::filesystem::recursive_directory_iterator i = boost::filesystem::recursive_directory_iterator(_film->dir(_film->dcp_name()));
i != boost::filesystem::recursive_directory_iterator();
++i) {
- size += boost::filesystem::file_size (i->path ());
+ if (boost::filesystem::is_regular_file (i->path ())) {
+ size += boost::filesystem::file_size (i->path ());
+ }
}
if (size > (1000000000L)) {
bool
Writer::can_fake_write (Frame frame) const
{
+ if (_film->encrypted()) {
+ /* We need to re-write the frame because the asset ID is embedded in the HMAC... I think... */
+ return false;
+ }
+
/* We have to do a proper write of the first frame so that we can set up the JPEG2000
parameters in the asset writer.
*/
}
void
-Writer::write (PlayerSubtitles subs, DCPTimePeriod period)
+Writer::write (PlayerCaption text, TextType type, DCPTimePeriod period)
{
- if (subs.text.empty ()) {
- return;
+ while (_text_reel[type]->period().to <= period.from) {
+ ++_text_reel[type];
+ DCPOMATIC_ASSERT (_text_reel[type] != _reels.end());
}
- if (_subtitle_reel->period().to <= period.from) {
- ++_subtitle_reel;
- }
+ DCPOMATIC_ASSERT (_text_reel[type] != _reels.end());
- _subtitle_reel->write (subs);
+ _text_reel[type]->write (text, type, period);
}
void
void
Writer::set_encoder_threads (int threads)
{
- /* I think the scaling factor here should be the ratio of the longest frame
- encode time to the shortest; if the thread count is T, longest time is L
- and the shortest time S we could encode L/S frames per thread whilst waiting
- for the L frame to encode so we might have to store LT/S frames.
-
- However we don't want to use too much memory, so keep it a bit lower than we'd
- perhaps like. A J2K frame is typically about 1Mb so 3 here will mean we could
- use about 240Mb with 72 encoding threads.
- */
- _maximum_frames_in_memory = lrint (threads * 3);
+ boost::mutex::scoped_lock lm (_state_mutex);
+ _maximum_frames_in_memory = lrint (threads * Config::instance()->frames_in_memory_multiplier());
+ _maximum_queue_size = threads * 16;
}
void