#include "audio_dialog.h"
#include "static_text.h"
#include "check_box.h"
+#include "dcpomatic_button.h"
#include "lib/config.h"
#include "lib/ffmpeg_audio_stream.h"
#include "lib/ffmpeg_content.h"
font.SetPointSize(font.GetPointSize() - 1);
_reference_note->SetFont(font);
- _show = new wxButton (this, wxID_ANY, _("Show graph of audio levels..."));
+ _show = new Button (this, _("Show graph of audio levels..."));
_peak = new StaticText (this, wxT (""));
_gain_label = create_label (this, _("Gain"), true);
);
_gain_db_label = create_label (this, _("dB"), false);
- _gain_calculate_button = new wxButton (this, wxID_ANY, _("Calculate..."));
+ _gain_calculate_button = new Button (this, _("Calculate..."));
_delay_label = create_label (this, _("Delay"), true);
_delay = new ContentSpinCtrl<AudioContent> (